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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.BaseDevice | +-- Gameplay.Catapult | +-- Gameplay.DeployedCatapult | +-- tmod.tmodDeployedCatapult
Variables Summary |
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Inherited Variables from Gameplay.Catapult |
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actorInfluence, bDirectional, bIgnoreActorVelocity, bReflective, catapultInfluence, throwForce, verticalInfluence |
Functions Summary |
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Inherited Functions from Gameplay.Catapult |
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Touch, TouchProcessing |
Defaultproperties |
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defaultproperties { Health=400 damagedHealthThreshold=0.750000 functionalHealthThreshold=0.050000 CollisionHeight=8.000000 CollisionRadius=34.000000 actorInfluence=0.500000 catapultInfluence=0.500000 throwForce=125000.000000 verticalInfluence=0.500000 localizedName="Deployed Catapult" bWasDeployed=true bNoDelete=false bIgnoreEncroachers=true bIsDetectableByEnemies=true bCanBeSensed=true bDirectional=False bIgnoreActorVelocity=False bReflective=False Mesh=SkeletalMesh'Deployables.DepCatapult' destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall' radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult' personalShieldClass=None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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