| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.BaseDevice
|
+-- Gameplay.Catapult
|
+-- Gameplay.DeployedCatapult
|
+-- tmod.tmodDeployedCatapult
| Variables Summary |
|---|
| Inherited Variables from Gameplay.Catapult |
|---|
| actorInfluence, bDirectional, bIgnoreActorVelocity, bReflective, catapultInfluence, throwForce, verticalInfluence |
| Functions Summary |
|---|
| Inherited Functions from Gameplay.Catapult |
|---|
| Touch, TouchProcessing |
| Defaultproperties |
|---|
defaultproperties
{
Health=400
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
CollisionHeight=8.000000
CollisionRadius=34.000000
actorInfluence=0.500000
catapultInfluence=0.500000
throwForce=125000.000000
verticalInfluence=0.500000
localizedName="Deployed Catapult"
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=true
bCanBeSensed=true
bDirectional=False
bIgnoreActorVelocity=False
bReflective=False
Mesh=SkeletalMesh'Deployables.DepCatapult'
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
personalShieldClass=None
} |
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