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class tmodDeployedCatapult extends Gameplay.DeployedCatapult config(tribesmodSettings); //Health=400 defaultproperties { Health=400 damagedHealthThreshold=0.750000 functionalHealthThreshold=0.050000 CollisionHeight=8.000000 CollisionRadius=34.000000 actorInfluence=0.500000 catapultInfluence=0.500000 throwForce=125000.000000 verticalInfluence=0.500000 localizedName="Deployed Catapult" bWasDeployed=true bNoDelete=false bIgnoreEncroachers=true bIsDetectableByEnemies=true bCanBeSensed=true bDirectional=False bIgnoreActorVelocity=False bReflective=False Mesh=SkeletalMesh'Deployables.DepCatapult' destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall' radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult' personalShieldClass=None } |
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