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tmod.tmodDeployedInventoryStation


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class tmodDeployedInventoryStation extends Gameplay.DeployedInventoryStation;

defaultproperties
{
Health=300
localizedName="Deployed Inventory Station"
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
personalShieldClass=None
Mesh=SkeletalMesh'Deployables.DepInvStation'
accessRadius=150
accessHeight=150
accessClass=Class'deployableclasses.deployedInventoryStationAccess'
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=false
bCanBeSensed=true
CollisionHeight=50.000000
CollisionRadius=50.000000
radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
}

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.749 - Created with UnCodeX