| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.BaseDevice
|
+-- Gameplay.DeployedInventoryStation
|
+-- tmod.tmodDeployedInventoryStation
| Variables Summary |
|---|
| Inherited Variables from Gameplay.DeployedInventoryStation |
|---|
| access, accessClass, accessHeight, accessRadius |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Health=300
localizedName="Deployed Inventory Station"
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
personalShieldClass=None
Mesh=SkeletalMesh'Deployables.DepInvStation'
accessRadius=150
accessHeight=150
accessClass=Class'deployableclasses.deployedInventoryStationAccess'
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=false
bCanBeSensed=true
CollisionHeight=50.000000
CollisionRadius=50.000000
radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
} |
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