Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

tmod.tmodDeployedInventoryStation

Extends
DeployedInventoryStation

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.BaseDevice
            |   
            +-- Gameplay.DeployedInventoryStation
               |   
               +-- tmod.tmodDeployedInventoryStation

Variables Summary
Inherited Variables from Gameplay.DeployedInventoryStation
access, accessClass, accessHeight, accessRadius
Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass

Functions Summary
Inherited Functions from Gameplay.DeployedInventoryStation
accessFinished, accessNoLongerRequired, accessRequired, changeApplied, destroyed, directUsage, getCurrentLoadoutWeapons, isAccessible, isFunctional, isOnCharactersTeam, PostBeginPlay
Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition


Defaultproperties

defaultproperties
{
Health=300
localizedName="Deployed Inventory Station"
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
personalShieldClass=None
Mesh=SkeletalMesh'Deployables.DepInvStation'
accessRadius=150
accessHeight=150
accessClass=Class'deployableclasses.deployedInventoryStationAccess'
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=false
bCanBeSensed=true
CollisionHeight=50.000000
CollisionRadius=50.000000
radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:35.527 - Created with UnCodeX