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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.BaseDevice | +-- Gameplay.DeployedInventoryStation | +-- tmod.tmodDeployedInventoryStation
Variables Summary |
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Inherited Variables from Gameplay.DeployedInventoryStation |
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access, accessClass, accessHeight, accessRadius |
Functions Summary |
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Defaultproperties |
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defaultproperties { Health=300 localizedName="Deployed Inventory Station" damagedHealthThreshold=0.750000 functionalHealthThreshold=0.050000 destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall' personalShieldClass=None Mesh=SkeletalMesh'Deployables.DepInvStation' accessRadius=150 accessHeight=150 accessClass=Class'deployableclasses.deployedInventoryStationAccess' bWasDeployed=true bNoDelete=false bIgnoreEncroachers=true bIsDetectableByEnemies=false bCanBeSensed=true CollisionHeight=50.000000 CollisionRadius=50.000000 radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory' } |
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