Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Projectile | +-- Gameplay.GrapplerProjectile | +-- tmod.tmodDegrappleProjectile
Variables Summary | |
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float | burningDamagerPerSecond |
float | Health |
Functions Summary | ||
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PostBeginPlay ())) | ||
PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor)) | ||
ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal) | ||
simulatedAttach (Actor Other, vector TouchLocation)) |
Inherited Functions from Gameplay.GrapplerProjectile |
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HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach |
Variables Detail |
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Functions Detail |
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Unregistered hit fix. From NRBgone.
Server crash fix. From franga_v1.
Defaultproperties |
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defaultproperties { Health=30.000000 burningDamagerPerSecond=55.000000 bCanBeDamaged=True bProjTarget=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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