| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.GrapplerProjectile
|
+-- tmod.tmodDegrappleProjectile
| Variables Summary | |
|---|---|
| float | burningDamagerPerSecond |
| float | Health |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor)) | |
![]() | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal) | |
![]() | simulatedAttach (Actor Other, vector TouchLocation)) | |
| Inherited Functions from Gameplay.GrapplerProjectile |
|---|
| HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
PostTakeDamage Source code
ProjectileTouch Source codeUnregistered hit fix. From NRBgone.
simulatedAttach Source codeServer crash fix. From franga_v1.
| Defaultproperties |
|---|
defaultproperties
{
Health=30.000000
burningDamagerPerSecond=55.000000
bCanBeDamaged=True
bProjTarget=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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