Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

tmod.tmodDegrappleProjectile

Extends
GrapplerProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Projectile
      |   
      +-- Gameplay.GrapplerProjectile
         |   
         +-- tmod.tmodDegrappleProjectile

Variables Summary
floatburningDamagerPerSecond
floatHealth
Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
function PostBeginPlay ()))
function PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor))
function ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
function simulatedAttach (Actor Other, vector TouchLocation))
Inherited Functions from Gameplay.GrapplerProjectile
HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach
Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect


Variables Detail

burningDamagerPerSecond Source code

var float burningDamagerPerSecond;

Health Source code

var float Health;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostTakeDamage Source code

function PostTakeDamage ( float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor) )

ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )
Unregistered hit fix. From NRBgone.

simulatedAttach Source code

simulated function simulatedAttach ( Actor Other, vector TouchLocation) )
Server crash fix. From franga_v1.


Defaultproperties

defaultproperties
{
     Health=30.000000
     burningDamagerPerSecond=55.000000
     bCanBeDamaged=True
     bProjTarget=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:35.515 - Created with UnCodeX