Tyrion.AI_GunnerFireAt
- Extends
- AI_GunnerAction
- Modifiers
- editinlinenew
Core.Object
|
+-- Core.RefCount
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+-- Engine.Tyrion_ActionBase
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+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
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+-- Tyrion.AI_Action
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+-- Tyrion.AI_GunnerAction
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+-- Tyrion.AI_GunnerFireAt
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
MAX_DEVIATION_ASSAULTSHIP Source code
const MAX_DEVIATION_ASSAULTSHIP = 60;
const MAX_DEVIATION_NORMAL = 10;
const MAX_DEVIATION_POD = 25;
MAX_DEVIATION_POD_ATTACKING Source code
const MAX_DEVIATION_POD_ATTACKING = 40;
var bool bAssaultShip;
var bool bChainGun;
var bool bPod;
var String debugString;
var
Vector inaccurateAimLocation;
var int maxDeviation;
var int pitchDiff;
var int rollDiff;
var float timeToHit;
var int yawDiff;
InternalParameters
var(InternalParameters) editconst
Pawn target;
Parameters
var(Parameters) bool bFireWithoutLOS;
var(Parameters) bool bGiveUpIfTargetLost;
var(Parameters) editinline Name targetName;
function string actionDebuggingString ( ) )
function cleanup ( ) )
private final
function Rotator computeAIspread ( ) )
defaultproperties
{
satisfiesGoal = class'AI_GunnerFireAtGoal' |
Creation time: st 23.5.2018 00:10:27.009 - Created with
UnCodeX