Tyrion.AI_GunnerFireAtGoal
- Extends
- AI_GunnerGoal
- Modifiers
- editinlinenew
Core.Object
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+-- Core.RefCount
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+-- Engine.Tyrion_GoalBase
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+-- Tyrion.AI_Goal
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+-- Tyrion.AI_GunnerGoal
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+-- Tyrion.AI_GunnerFireAtGoal
Inherited Variables from Tyrion.AI_Goal |
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource |
Inherited Functions from Tyrion.AI_Goal |
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved |
InternalParameters
var(InternalParameters) editconst
Pawn target;
Parameters
var(Parameters) bool bFireWithoutLOS;
var(Parameters) bool bGiveUpIfTargetLost;
var(Parameters) editinline Name targetName;
overloaded
function construct (
AI_Resource r,
int pri,
Pawn _target,
Vehicle.
VehiclePositionType _position,
optional
bool _bGiveUpIfTargetLost, optional
bool _bFireWithoutLOS ) )
defaultproperties
{
bInactive = false
bPermanent = false
}
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Creation time: st 23.5.2018 00:10:27.017 - Created with
UnCodeX