Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.IFiringMotor

Gameplay.IFiringMotor

Functions Summary
functionbool aimAdjustViewRotation ()
function altFire (optional bool fireOnce)
functionbool customFiredEffectProcessing ()
function doCustomFiredEffectProcessing ()
function fire (optional bool fireOnce)
function getAlternateAimAdjustStart (rotator cameraRotation, out vector newAimAdjustStart)
functionActor getEffectsBaseActor ()
functionfloat getEnergy ()
functionvector getFirstPersonEquippableLocation (Equippable subject)
functionrotator getFirstPersonEquippableRotation (Equippable subject)
functionRook getPhysicalAttachment ()
functionvector getProjectileSpawnLocation ()
function getThirdPersonEquippableAttachment (Equippable subject, out Rook attachTo, out name boneName)
functionRotator getViewRotation ()
functionWeapon getWeapon ()
function onShotFiredNotification ()
function releaseAltFire ()
function releaseFire ()
function setFirePressed (Equippable e, bool pressed)
function setViewRotation (Rotator r)
functionbool shouldFire (Equippable e)
function useEnergy (float energyUsage)


Functions Detail

aimAdjustViewRotation Source code

function bool aimAdjustViewRotation ( )

altFire Source code

function altFire ( optional bool fireOnce )

customFiredEffectProcessing Source code

simulated function bool customFiredEffectProcessing ( )

doCustomFiredEffectProcessing Source code

simulated function doCustomFiredEffectProcessing ( )

fire Source code

function fire ( optional bool fireOnce )

getAlternateAimAdjustStart Source code

simulated function getAlternateAimAdjustStart ( rotator cameraRotation, out vector newAimAdjustStart )

getEffectsBaseActor Source code

simulated function Actor getEffectsBaseActor ( )

getEnergy Source code

function float getEnergy ( )

getFirstPersonEquippableLocation Source code

simulated function vector getFirstPersonEquippableLocation ( Equippable subject )

getFirstPersonEquippableRotation Source code

simulated function rotator getFirstPersonEquippableRotation ( Equippable subject )

getPhysicalAttachment Source code

function Rook getPhysicalAttachment ( )

getProjectileSpawnLocation Source code

function vector getProjectileSpawnLocation ( )

getThirdPersonEquippableAttachment Source code

simulated function getThirdPersonEquippableAttachment ( Equippable subject, out Rook attachTo, out name boneName )

getViewRotation Source code

function Rotator getViewRotation ( )

getWeapon Source code

function Weapon getWeapon ( )

onShotFiredNotification Source code

function onShotFiredNotification ( )

releaseAltFire Source code

function releaseAltFire ( )

releaseFire Source code

function releaseFire ( )

setFirePressed Source code

function setFirePressed ( Equippable e, bool pressed )

setViewRotation Source code

function setViewRotation ( Rotator r )

shouldFire Source code

function bool shouldFire ( Equippable e )

useEnergy Source code

function useEnergy ( float energyUsage )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:31.274 - Created with UnCodeX