Gameplay.IFiringMotor
function bool aimAdjustViewRotation ( )
function altFire ( optional bool fireOnce )
customFiredEffectProcessing Source code
simulated function bool customFiredEffectProcessing ( )
doCustomFiredEffectProcessing Source code
simulated function doCustomFiredEffectProcessing ( )
function fire ( optional bool fireOnce )
getAlternateAimAdjustStart Source code
simulated
function getAlternateAimAdjustStart (
rotator cameraRotation, out
vector newAimAdjustStart )
simulated
function Actor getEffectsBaseActor ( )
function float getEnergy ( )
getFirstPersonEquippableLocation Source code
simulated
function vector getFirstPersonEquippableLocation (
Equippable subject )
getFirstPersonEquippableRotation Source code
function Rook getPhysicalAttachment ( )
getProjectileSpawnLocation Source code
function vector getProjectileSpawnLocation ( )
getThirdPersonEquippableAttachment Source code
simulated
function getThirdPersonEquippableAttachment (
Equippable subject, out
Rook attachTo, out
name boneName )
function Rotator getViewRotation ( )
onShotFiredNotification Source code
function onShotFiredNotification ( )
function releaseAltFire ( )
function releaseFire ( )
function setFirePressed (
Equippable e,
bool pressed )
function setViewRotation (
Rotator r )
function useEnergy ( float energyUsage )
Creation time: st 23.5.2018 00:10:31.274 - Created with
UnCodeX