Gameplay.GameInfo
var transient private bool msgSent;
var transient private int secondsPassed;
GameInfo
baseDeviceTeamDamagePercentage Source code
var(
GameInfo) globalconfig
float baseDeviceTeamDamagePercentage;
inventoryStationAccessClass Source code
playerTeamDamagePercentage Source code
var(
GameInfo) globalconfig
float playerTeamDamagePercentage;
function bool allowManualRespawn ( ) )
function bool allowObjectAtLoad (
Actor a) )
function bool allowSkinChanges ( ) )
function String GetGameSpyGameMode ( ) )
getInventoryStationAccessClass Source code
function String GetPlayerNamesList ( ) )
function TeamInfo GetTeamFromIndex (
int index) )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
function float modifyHealthKitRate (
Rook who,
float rate) )
function float modifyRepairRate (
Rook who,
float rate) )
function int numTeams ( ) )
playerPawnDestroyedState Source code
function Name playerPawnDestroyedState ( ) )
playerPawnNoRespawnState Source code
function Name playerPawnNoRespawnState ( ) )
function PostBeginPlay ( ) )
function PostLoadGame ( ) )
function preLevelChange ( ) )
removeDroppedEquipment Source code
function removeDroppedEquipment (
Equipment e )
private
function respawn (
Controller aPlayer,
bool bCreateNewPawn ) )
static function bool showChatWindow ( ) )
defaultproperties
{
bDelayedStart = false
bRestartLevel = False
AccessControlClass = "Gameplay.AccessControl"
CheatClass = class'ConsoleCommandManager'
MutatorClass = "Gameplay.Mutator"
DefaultPlayerClassName = "Gameplay.Character"
playerTeamDamagePercentage = 0.0
baseDeviceTeamDamagePercentage = 0.5
inventoryStationAccessClass = class'InventoryStationStandaloneAccess'
GameReplicationInfoClass = class'Gameplay.TribesGameReplicationInfo'
}
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Creation time: st 23.5.2018 00:10:29.862 - Created with
UnCodeX