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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Gameplay.StatSerializer
         |   
         +-- Gameplay.GameSpyStatSerializer
| Variables Summary | |
|---|---|
| int | nextPlayerStatIndex | 
| Inherited Variables from Gameplay.StatSerializer | 
|---|
| bSerializeOnMapEnd, currentLogLevel, serializationFrequency | 
| Structures Summary | 
|---|
| Inherited Structures from Engine.Info | 
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine | 
| Functions Summary | ||
|---|---|---|
|  | int | getNextPlayerStatIndex ())) | 
|  | gsStatLog (coerce String msg)) | |
|  | onClientConnect (TribesReplicationInfo TRI)) | |
|  | onClientDisconnect (TribesReplicationInfo TRI)) | |
|  | onMapEnd ())) | |
|  | onMapStart ())) | |
|  | resetNextPlayerStatIndex ())) | |
|  | sendSnapshot (bool finalSnapshot)) | |
|  | serializeSnapshot ())) | |
|  | serializeStat (TribesReplicationInfo TRI, StatData sd)) | |
| Inherited Functions from Gameplay.StatSerializer | 
|---|
| initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer | 
| Inherited Functions from Engine.Info | 
|---|
| AcceptPlayInfoProperty, FillPlayInfo | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 getNextPlayerStatIndex  Source code
 getNextPlayerStatIndex  Source code gsStatLog  Source code
 gsStatLog  Source code onClientConnect  Source code
 onClientConnect  Source code onClientDisconnect  Source code
 onClientDisconnect  Source code onMapEnd  Source code
 onMapEnd  Source code onMapStart  Source code
 onMapStart  Source code resetNextPlayerStatIndex  Source code
 resetNextPlayerStatIndex  Source code sendSnapshot  Source code
 sendSnapshot  Source code serializeSnapshot  Source code
 serializeSnapshot  Source code serializeStat  Source code
 serializeStat  Source code| Defaultproperties | 
|---|
| defaultproperties
{
	bSerializeOnMapEnd = false
} | 
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