Gameplay.GameSpyStatSerializer
- Extends
- StatSerializer
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Gameplay.StatSerializer
|
+-- Gameplay.GameSpyStatSerializer
Inherited Functions from Gameplay.StatSerializer |
initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer |
var int nextPlayerStatIndex;
getNextPlayerStatIndex Source code
function int getNextPlayerStatIndex ( ) )
function gsStatLog ( coerce String msg) )
function onMapEnd ( ) )
function onMapStart ( ) )
resetNextPlayerStatIndex Source code
function resetNextPlayerStatIndex ( ) )
private function sendSnapshot ( bool finalSnapshot) )
function serializeSnapshot ( ) )
defaultproperties
{
bSerializeOnMapEnd = false
} |
Creation time: st 23.5.2018 00:10:29.915 - Created with
UnCodeX