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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Gameplay.StatSerializer
|
+-- Gameplay.GameSpyStatSerializer
| Variables Summary | |
|---|---|
| int | nextPlayerStatIndex |
| Inherited Variables from Gameplay.StatSerializer |
|---|
| bSerializeOnMapEnd, currentLogLevel, serializationFrequency |
| Structures Summary |
|---|
| Inherited Structures from Engine.Info |
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine |
| Functions Summary | ||
|---|---|---|
![]() | int | getNextPlayerStatIndex ())) |
![]() | gsStatLog (coerce String msg)) | |
![]() | onClientConnect (TribesReplicationInfo TRI)) | |
![]() | onClientDisconnect (TribesReplicationInfo TRI)) | |
![]() | onMapEnd ())) | |
![]() | onMapStart ())) | |
![]() | resetNextPlayerStatIndex ())) | |
![]() | sendSnapshot (bool finalSnapshot)) | |
![]() | serializeSnapshot ())) | |
![]() | serializeStat (TribesReplicationInfo TRI, StatData sd)) | |
| Inherited Functions from Gameplay.StatSerializer |
|---|
| initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, FillPlayInfo |
| Variables Detail |
|---|
| Functions Detail |
|---|
getNextPlayerStatIndex Source code
gsStatLog Source code
onClientConnect Source code
onClientDisconnect Source code
onMapEnd Source code
onMapStart Source code
resetNextPlayerStatIndex Source code
sendSnapshot Source code
serializeSnapshot Source code
serializeStat Source code| Defaultproperties |
|---|
defaultproperties
{
bSerializeOnMapEnd = false
} |
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