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class GameSpyStatSerializer extends StatSerializer; var int nextPlayerStatIndex; function resetNextPlayerStatIndex() { nextPlayerStatIndex = 0; } function int getNextPlayerStatIndex() { return nextPlayerStatIndex++; } function gsStatLog(coerce String msg) { Log(" GAMESPY STAT: " $ msg); } function onMapStart() { } function onClientConnect(TribesReplicationInfo TRI) { } function onClientDisconnect(TribesReplicationInfo TRI) { } function serializeStat(TribesReplicationInfo TRI, StatData sd) { // We only need to do snapshots for GameSpy stat tracking, so we don't need to serialize individual stats } private function sendSnapshot(bool finalSnapshot) { local Array<TribesReplicationInfo> statTrackedPlayers; local int j; local int i; local TribesReplicationInfo TRI; local GameSpyManager gsm; gsm = Level.GetGameSpyManager(); ForEach DynamicActors(class'TribesReplicationInfo', TRI) if (TRI.playerStatIndex == -1 && TRI.Owner != None && gsm.StatsHasPIDAndResponse(PlayerController(TRI.Owner))) statTrackedPlayers[statTrackedPlayers.Length] = TRI; if (statTrackedPlayers.Length == 0) return; gsm.StatsNewGameStarted(); resetNextPlayerStatIndex(); gsStatLog("Serializing snapshot"); gsm.SetServerStat("Mapname", Level.Title); gsm.SetServerStat("TeamOne", GameInfo(Level.Game).GetTeamFromIndex(0).localizedName); gsm.SetServerStat("TeamTwo", GameInfo(Level.Game).GetTeamFromIndex(1).localizedName); gsm.SetServerStat("TeamOneScore", String(GameInfo(Level.Game).GetTeamFromIndex(0).score)); gsm.SetServerStat("TeamTwoScore", String(GameInfo(Level.Game).GetTeamFromIndex(1).score)); // Log the player specific stats for (j = 0; j < statTrackedPlayers.Length; ++j) { TRI = statTrackedPlayers[j]; TRI.playerStatIndex = getNextPlayerStatIndex(); if (TRI.playerStatIndex != -1) // If stats were tracked for this player { gsStatLog(" Serializing stats for player " $ TRI.PlayerName); Level.GetGameSpyManager().StatsNewPlayer(TRI.playerStatIndex, TRI.PlayerName); gsm.SetPlayerStat("pid", gsm.StatsGetPID(PlayerController(TRI.Owner)), TRI.playerStatIndex); gsm.SetPlayerStat("auth", gsm.StatsGetStatResponse(PlayerController(TRI.Owner)), TRI.playerStatIndex); gsm.SetPlayerStat("team", TRI.team.localizedName, TRI.playerStatIndex); gsm.SetPlayerStat("OffenseScore", TRI.offenseScore, TRI.playerStatIndex); gsm.SetPlayerStat("DefenseScore", TRI.defenseScore, TRI.playerStatIndex); gsm.SetPlayerStat("StyleScore", TRI.styleScore, TRI.playerStatIndex); for (i = 0; i < TRI.statDataList.Length; ++i) { gsm.SetPlayerStat(TRI.statDataList[i].statClass.Name, TRI.statDataList[i].amount, TRI.playerStatIndex); } } } gsStatLog("Sending snapshot"); gsm.SendStatSnapshot(finalSnapshot); } function serializeSnapshot() { } function onMapEnd() { if (GetUrlOption("GameStats") ~= "true") sendSnapshot(true); } defaultproperties { bSerializeOnMapEnd = false } |
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