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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.GloraxMeleeWeapon
Variables Summary | |
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GloraxMeleeWeapon | |
int | damageAmt |
float | knockBackVelocity |
int | range |
Functions Summary | ||
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Vector | calcProjectileSpawnLocation (Rotator fireRot)) | |
bool | canFire ())) | |
bool | hasAmmo ())) | |
Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) | |
useAmmo ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { damageAmt = 20.0 firstPersonOffset = (X=-15,Y=22,Z=-15) roundsPerSecond = 0.5 ammoUsage = 0 range = 200 knockBackVelocity = 5000 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' bMelee = true fireAnimSubString = "Weapon_Melee" animPrefix = "GloraxMelee" } |
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