| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.GloraxMeleeWeapon
| Variables Summary | |
|---|---|
| GloraxMeleeWeapon | |
| int | damageAmt |
| float | knockBackVelocity |
| int | range |
| Functions Summary | ||
|---|---|---|
![]() | Vector | calcProjectileSpawnLocation (Rotator fireRot)) |
![]() | bool | canFire ())) |
![]() | bool | hasAmmo ())) |
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
![]() | useAmmo ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
calcProjectileSpawnLocation Source code
canFire Source code
hasAmmo Source code
makeProjectile Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
damageAmt = 20.0
firstPersonOffset = (X=-15,Y=22,Z=-15)
roundsPerSecond = 0.5
ammoUsage = 0
range = 200
knockBackVelocity = 5000
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
bMelee = true
fireAnimSubString = "Weapon_Melee"
animPrefix = "GloraxMelee"
} |
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