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UWindow.UWindowRootWindow

Extends
UWindowWindow

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- UWindow.UWindowBase
         |   
         +-- UWindow.UWindowWindow
            |   
            +-- UWindow.UWindowRootWindow

Direct Known Subclasses:

InventoryStationInteraction, UDebugRootWindow

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed
Inherited Contants from UWindow.UWindowBase
F_Bold, F_Large, F_LargeBold, F_Normal

Variables Summary
boolbAllowConsole
boolbMouseCapture
boolbQuickKeyEnable
boolbRequestQuit
class<UWindowConsoleWindow>ConsoleClass
UWindowConsoleWindowConsoleWindow
MouseCursorDiagCursor1
MouseCursorDiagCursor2
UWindowWindowFocusedWindow
FontFonts[10]
floatGUIScale
MouseCursorHandCursor
UWindowHotkeyWindowListHotkeyWindows
MouseCursorHSplitCursor
UWindowWindowKeyFocusWindow
stringLookAndFeelClass
UWindowLookAndFeelLooksAndFeels[20]
floatMouseScale
UWindowWindowMouseWindow
floatMouseX
floatMouseY
MouseCursorMoveCursor
MouseCursorNormalCursor
MouseCursorNSCursor
floatOldClipX
floatOldClipY
floatOldMouseX
floatOldMouseY
floatQuitTime
floatRealHeight
floatRealWidth
MouseCursorVSplitCursor
MouseCursorWaitCursor
MouseCursorWECursor
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage
Inherited Enumerations from UWindow.UWindowBase
FrameHitTest, MenuSound, MessageBoxButtons, MessageBoxResult, PropertyCondition, TextAlign

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor
Inherited Structures from UWindow.UWindowBase
HTMLStyle, Region, TexRegion

Functions Summary
function AddHotkeyWindow (UWindowWindow W))
function BeginPlay ()))
function BeginState ()))
UWindows
function CancelCapture ()))
function CaptureMouse (optional UWindowWindow W))
function ChangeLookAndFeel (string NewLookAndFeel))
functionbool CheckCaptureMouseDown ()))
functionbool CheckCaptureMouseUp ()))
function CloseActiveWindow ()))
function Created ()))
function DoQuitGame ()))
function DrawMouse (Canvas C))
function EndState ()))
UWindows
functionUWindowLookAndFeel GetLookAndFeel (String LFClassName))
functionTexture GetLookAndFeelTexture ()))
function HideWindow ()))
functionbool HotKeyDown (int Key, float X, float Y))
functionbool HotKeyUp (int Key, float X, float Y))
event Initialized ()))
functionbool IsActive ()))
functionbool KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
functionbool KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta ))
UWindows
functionbool KeyType (out EInputKey Key, optional string Unicode ))
UWindows
function Message (coerce string Msg, float MsgLife))
function MoveMouse (float X, float Y))
function PostRender (canvas Canvas))
function QuitGame ()))
function RemoveHotkeyWindow (UWindowWindow W))
function Resized ()))
function SetMousePos (float X, float Y))
function SetScale (float NewScale))
function SetupFonts ()))
function Tick (float Delta))
function WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key))
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText
Inherited Functions from UWindow.UWindowBase
BuildObjectWithProperties, GetRegion, InStrAfter, NewRegion, NewTexRegion

States Summary
UWindows Source code
state UWindows
BeginState, EndState, KeyEvent, KeyType


Variables Detail

bAllowConsole Source code

var bool bAllowConsole;

bMouseCapture Source code

var bool bMouseCapture;

bQuickKeyEnable Source code

var bool bQuickKeyEnable;

bRequestQuit Source code

var bool bRequestQuit;

ConsoleClass Source code

var class<UWindowConsoleWindow> ConsoleClass;

ConsoleWindow Source code

var UWindowConsoleWindow ConsoleWindow;

DiagCursor1 Source code

var MouseCursor DiagCursor1;

DiagCursor2 Source code

var MouseCursor DiagCursor2;

FocusedWindow Source code

var UWindowWindow FocusedWindow;

Fonts[10] Source code

var Font Fonts[10];

GUIScale Source code

var config float GUIScale;

HandCursor Source code

var MouseCursor HandCursor;

HotkeyWindows Source code

var UWindowHotkeyWindowList HotkeyWindows;

HSplitCursor Source code

var MouseCursor HSplitCursor;

KeyFocusWindow Source code

var UWindowWindow KeyFocusWindow;

LookAndFeelClass Source code

var config string LookAndFeelClass;

LooksAndFeels[20] Source code

var UWindowLookAndFeel LooksAndFeels[20];

MouseScale Source code

var config float MouseScale;

MouseWindow Source code

var UWindowWindow MouseWindow;

MouseX Source code

var float MouseX;

MouseY Source code

var float MouseY;

MoveCursor Source code

var MouseCursor MoveCursor;

NormalCursor Source code

var MouseCursor NormalCursor;

NSCursor Source code

var MouseCursor NSCursor;

OldClipX Source code

var float OldClipX;

OldClipY Source code

var float OldClipY;

OldMouseX Source code

var float OldMouseX;

OldMouseY Source code

var float OldMouseY;

QuitTime Source code

var float QuitTime;

RealHeight Source code

var float RealHeight;

RealWidth Source code

var float RealWidth;

VSplitCursor Source code

var MouseCursor VSplitCursor;

WaitCursor Source code

var MouseCursor WaitCursor;

WECursor Source code

var MouseCursor WECursor;


Functions Detail

AddHotkeyWindow Source code

function AddHotkeyWindow ( UWindowWindow W) )

BeginPlay Source code

function BeginPlay ( ) )

BeginState UWindows Source code

function BeginState ( ) )

CancelCapture Source code

function CancelCapture ( ) )

CaptureMouse Source code

function CaptureMouse ( optional UWindowWindow W) )

ChangeLookAndFeel Source code

function ChangeLookAndFeel ( string NewLookAndFeel) )

CheckCaptureMouseDown Source code

function bool CheckCaptureMouseDown ( ) )

CheckCaptureMouseUp Source code

function bool CheckCaptureMouseUp ( ) )

CloseActiveWindow Source code

function CloseActiveWindow ( ) )

Created Source code

function Created ( ) )

DoQuitGame Source code

function DoQuitGame ( ) )

DrawMouse Source code

function DrawMouse ( Canvas C) )

EndState UWindows Source code

function EndState ( ) )

GetLookAndFeel Source code

function UWindowLookAndFeel GetLookAndFeel ( String LFClassName) )

GetLookAndFeelTexture Source code

function Texture GetLookAndFeelTexture ( ) )

HideWindow Source code

function HideWindow ( ) )

HotKeyDown Source code

function bool HotKeyDown ( int Key, float X, float Y) )

HotKeyUp Source code

function bool HotKeyUp ( int Key, float X, float Y) )

Initialized Source code

event Initialized ( ) )

IsActive Source code

function bool IsActive ( ) )

KeyEvent Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

KeyEvent UWindows Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta ) )

KeyType UWindows Source code

function bool KeyType ( out EInputKey Key, optional string Unicode ) )

Message Source code

function Message ( coerce string Msg, float MsgLife) )

MoveMouse Source code

function MoveMouse ( float X, float Y) )

PostRender Source code

function PostRender ( canvas Canvas) )

QuitGame Source code

function QuitGame ( ) )

RemoveHotkeyWindow Source code

function RemoveHotkeyWindow ( UWindowWindow W) )

Resized Source code

function Resized ( ) )

SetMousePos Source code

function SetMousePos ( float X, float Y) )

SetScale Source code

function SetScale ( float NewScale) )

SetupFonts Source code

function SetupFonts ( ) )

Tick Source code

function Tick ( float Delta) )

WindowEvent Source code

function WindowEvent ( WinMessage Msg, Canvas C, float X, float Y, int Key) )


Defaultproperties

defaultproperties
{
	GUIScale=1
	LookAndFeelClass=""
	bAllowConsole=True
	ConsoleClass=class'UWindowConsoleWindow'
	MouseScale=0.60


}

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Creation time: st 23.5.2018 00:10:38.633 - Created with UnCodeX