UWindow.UWindowRootWindow
- Extends
- UWindowWindow
Core.Object
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+-- Engine.Interactions
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+-- Engine.Interaction
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowRootWindow
Direct Known Subclasses:
InventoryStationInteraction, UDebugRootWindow
Inherited Contants from UWindow.UWindowWindow |
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed |
Inherited Variables from UWindow.UWindowWindow |
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth |
Functions Summary |
| | AddHotkeyWindow (UWindowWindow W))
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| | BeginPlay ()))
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| | BeginState ())) UWindows |
| | CancelCapture ()))
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| | CaptureMouse (optional UWindowWindow W))
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| | ChangeLookAndFeel (string NewLookAndFeel))
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| bool | CheckCaptureMouseDown ()))
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| bool | CheckCaptureMouseUp ()))
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| | CloseActiveWindow ()))
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| | Created ()))
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| | DoQuitGame ()))
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| | DrawMouse (Canvas C))
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| | EndState ())) UWindows |
| UWindowLookAndFeel | GetLookAndFeel (String LFClassName))
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| Texture | GetLookAndFeelTexture ()))
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| | HideWindow ()))
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| bool | HotKeyDown (int Key, float X, float Y))
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| bool | HotKeyUp (int Key, float X, float Y))
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| | Initialized ()))
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| bool | IsActive ()))
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| bool | KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
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| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta )) UWindows |
| bool | KeyType (out EInputKey Key, optional string Unicode )) UWindows |
| | Message (coerce string Msg, float MsgLife))
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| | MoveMouse (float X, float Y))
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| | PostRender (canvas Canvas))
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| | QuitGame ()))
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| | RemoveHotkeyWindow (UWindowWindow W))
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| | Resized ()))
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| | SetMousePos (float X, float Y))
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| | SetScale (float NewScale))
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| | SetupFonts ()))
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| | Tick (float Delta))
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| | WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key))
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Inherited Functions from UWindow.UWindowWindow |
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText |
var bool bAllowConsole;
var bool bMouseCapture;
var bool bQuickKeyEnable;
var bool bRequestQuit;
var Font Fonts[10];
var config float GUIScale;
var config string LookAndFeelClass;
var config float MouseScale;
var float MouseX;
var float MouseY;
var float OldClipX;
var float OldClipY;
var float OldMouseX;
var float OldMouseY;
var float QuitTime;
var float RealHeight;
var float RealWidth;
function BeginPlay ( ) )
function BeginState ( ) )
function CancelCapture ( ) )
function ChangeLookAndFeel ( string NewLookAndFeel) )
function bool CheckCaptureMouseDown ( ) )
function bool CheckCaptureMouseUp ( ) )
function CloseActiveWindow ( ) )
function Created ( ) )
function DoQuitGame ( ) )
function DrawMouse (
Canvas C) )
function EndState ( ) )
function Texture GetLookAndFeelTexture ( ) )
function HideWindow ( ) )
function bool HotKeyDown (
int Key,
float X,
float Y) )
function bool HotKeyUp (
int Key,
float X,
float Y) )
event Initialized ( ) )
function bool IsActive ( ) )
function bool KeyType ( out
EInputKey Key, optional
string Unicode ) )
function Message ( coerce
string Msg,
float MsgLife) )
function MoveMouse ( float X, float Y) )
function QuitGame ( ) )
function Resized ( ) )
function SetMousePos ( float X, float Y) )
function SetScale ( float NewScale) )
function SetupFonts ( ) )
function Tick ( float Delta) )
defaultproperties
{
GUIScale=1
LookAndFeelClass=""
bAllowConsole=True
ConsoleClass=class'UWindowConsoleWindow'
MouseScale=0.60
} |
Creation time: st 23.5.2018 00:10:38.633 - Created with
UnCodeX