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UDebugMenu.UDebugRootWindow

Extends
UWindowRootWindow

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- UWindow.UWindowBase
         |   
         +-- UWindow.UWindowWindow
            |   
            +-- UWindow.UWindowRootWindow
               |   
               +-- UDebugMenu.UDebugRootWindow

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
UDebugMenuBarMenuBar
class<UWindow.UWindowMenuBar>MenuBarClass
Inherited Variables from UWindow.UWindowRootWindow
bAllowConsole, bMouseCapture, bQuickKeyEnable, bRequestQuit, ConsoleClass, ConsoleWindow, DiagCursor1, DiagCursor2, FocusedWindow, Fonts[10], GUIScale, HandCursor, HotkeyWindows, HSplitCursor, KeyFocusWindow, LookAndFeelClass, LooksAndFeels[20], MouseScale, MouseWindow, MouseX, MouseY, MoveCursor, NormalCursor, NSCursor, OldClipX, OldClipY, OldMouseX, OldMouseY, QuitTime, RealHeight, RealWidth, VSplitCursor, WaitCursor, WECursor
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
function BeginState ()))
UWindows
function Created ()))
function DoQuitGame ()))
function EndState ()))
UWindows
functionbool KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
function Resized ()))
Inherited Functions from UWindow.UWindowRootWindow
AddHotkeyWindow, BeginPlay, BeginState, CancelCapture, CaptureMouse, ChangeLookAndFeel, CheckCaptureMouseDown, CheckCaptureMouseUp, CloseActiveWindow, Created, DoQuitGame, DrawMouse, EndState, GetLookAndFeel, GetLookAndFeelTexture, HideWindow, HotKeyDown, HotKeyUp, Initialized, IsActive, KeyEvent, KeyType, Message, MoveMouse, PostRender, QuitGame, RemoveHotkeyWindow, Resized, SetMousePos, SetScale, SetupFonts, Tick, WindowEvent
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText

States Summary
UWindows Source code
state UWindows
BeginState, EndState


Variables Detail

MenuBar Source code

var UDebugMenuBar MenuBar;

MenuBarClass Source code

var class<UWindow.UWindowMenuBar> MenuBarClass;


Functions Detail

BeginState UWindows Source code

function BeginState ( ) )

Created Source code

function Created ( ) )

DoQuitGame Source code

function DoQuitGame ( ) )

EndState UWindows Source code

function EndState ( ) )

KeyEvent Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

Resized Source code

function Resized ( ) )


Defaultproperties

defaultproperties
{
	LookAndFeelClass="UDebugMenu.UDebugBlueLookAndFeel"
}

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Creation time: st 23.5.2018 00:10:38.033 - Created with UnCodeX