| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Interactions
|
+-- Engine.Interaction
|
+-- UWindow.UWindowBase
UWindowList, UWindowLookAndFeel, UWindowWindow
| Constants Summary | ||
|---|---|---|
| F_Bold | = | 1 |
| F_Large | = | 2 |
| F_LargeBold | = | 3 |
| F_Normal | = | 0 |
| Variables Summary |
|---|
| Inherited Variables from Engine.Interaction |
|---|
| bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner |
| Enumerations Summary | ||
|---|---|---|
| FrameHitTest HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None | ||
| MenuSound MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab | ||
| MessageBoxButtons MB_YesNo, MB_OKCancel, MB_OK, MB_YesNoCancel | ||
| MessageBoxResult MR_None, MR_Yes, MR_No, MR_OK, MR_Cancel | ||
| PropertyCondition PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains | ||
| TextAlign TA_Left, TA_Right, TA_Center | ||
| Inherited Enumerations from Engine.Interactions |
|---|
| EInputAction, EInputKey |
| Structures Summary | ||
|---|---|---|
| HTMLStyle BulletLevel, LinkDestination, TextColor, BGColor, bCenter, bLink, bUnderline, bNoBR, bHeading, bBold, bBlink | ||
| Region X, Y, W, H | ||
| TexRegion X, Y, W, H, T | ||
| Functions Summary | ||
|---|---|---|
![]() | Core.Object | BuildObjectWithProperties (string Text)) |
![]() | Region | GetRegion (TexRegion T)) |
![]() | int | InStrAfter (string Text, string Match, int Pos)) |
![]() | Region | NewRegion (float X, float Y, float W, float H)) |
![]() | TexRegion | NewTexRegion (float X, float Y, float W, float H, Texture T)) |
| Inherited Functions from Engine.Interaction |
|---|
| ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, PostBeginPlay, PostRender, PreRender, ScreenToWorld, SetFocus, Tick, WorldToScreen |
| Constants Detail |
|---|
| Enumerations Detail |
|---|
HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None};
MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab};
PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains};
| Structures Detail |
|---|
var bool bBlink;};
var bool bBold;
var bool bCenter;
var Color BGColor;
var bool bHeading;
var bool bLink;
var bool bNoBR;
var int BulletLevel;
var bool bUnderline;
var string LinkDestination;
var Color TextColor;
var(UWindowBase) int H;};
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
var(UWindowBase) int H;};
var(UWindowBase) Texture T;
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
| Functions Detail |
|---|
BuildObjectWithProperties Source code
GetRegion Source code
InStrAfter Source code
NewRegion Source code
NewTexRegion Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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