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Core.Object | +-- Engine.Interactions | +-- Engine.Interaction | +-- UWindow.UWindowBase
UWindowList, UWindowLookAndFeel, UWindowWindow
Constants Summary | ||
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F_Bold | = | 1 |
F_Large | = | 2 |
F_LargeBold | = | 3 |
F_Normal | = | 0 |
Variables Summary |
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Inherited Variables from Engine.Interaction |
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bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner |
Enumerations Summary | ||
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FrameHitTest HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None | ||
MenuSound MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab | ||
MessageBoxButtons MB_YesNo, MB_OKCancel, MB_OK, MB_YesNoCancel | ||
MessageBoxResult MR_None, MR_Yes, MR_No, MR_OK, MR_Cancel | ||
PropertyCondition PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains | ||
TextAlign TA_Left, TA_Right, TA_Center |
Inherited Enumerations from Engine.Interactions |
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EInputAction, EInputKey |
Structures Summary | ||
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HTMLStyle BulletLevel, LinkDestination, TextColor, BGColor, bCenter, bLink, bUnderline, bNoBR, bHeading, bBold, bBlink | ||
Region X, Y, W, H | ||
TexRegion X, Y, W, H, T |
Functions Summary | ||
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Core.Object | BuildObjectWithProperties (string Text)) | |
Region | GetRegion (TexRegion T)) | |
int | InStrAfter (string Text, string Match, int Pos)) | |
Region | NewRegion (float X, float Y, float W, float H)) | |
TexRegion | NewTexRegion (float X, float Y, float W, float H, Texture T)) |
Inherited Functions from Engine.Interaction |
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ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, PostBeginPlay, PostRender, PreRender, ScreenToWorld, SetFocus, Tick, WorldToScreen |
Constants Detail |
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Enumerations Detail |
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HT_NW, HT_N, HT_NE, HT_W, HT_E, HT_SW, HT_S, HT_SE, HT_TitleBar, HT_DragHandle, HT_None};
MS_MenuPullDown, MS_MenuCloseUp, MS_MenuItem, MS_WindowOpen, MS_WindowClose, MS_ChangeTab};
PC_None, PC_LessThan, PC_Equal, PC_GreaterThan, PC_NotEqual, PC_Contains, PC_NotContains};
Structures Detail |
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var bool bBlink;};
var bool bBold;
var bool bCenter;
var Color BGColor;
var bool bHeading;
var bool bLink;
var bool bNoBR;
var int BulletLevel;
var bool bUnderline;
var string LinkDestination;
var Color TextColor;
var(UWindowBase) int H;};
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
var(UWindowBase) int H;};
var(UWindowBase) Texture T;
var(UWindowBase) int W;
var(UWindowBase) int X;
var(UWindowBase) int Y;
Functions Detail |
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