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Gameplay.InventoryStationInteraction

Extends
UWindowRootWindow

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- UWindow.UWindowBase
         |   
         +-- UWindow.UWindowWindow
            |   
            +-- UWindow.UWindowRootWindow
               |   
               +-- Gameplay.InventoryStationInteraction

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
InventoryStationDialogclientArea
Inherited Variables from UWindow.UWindowRootWindow
bAllowConsole, bMouseCapture, bQuickKeyEnable, bRequestQuit, ConsoleClass, ConsoleWindow, DiagCursor1, DiagCursor2, FocusedWindow, Fonts[10], GUIScale, HandCursor, HotkeyWindows, HSplitCursor, KeyFocusWindow, LookAndFeelClass, LooksAndFeels[20], MouseScale, MouseWindow, MouseX, MouseY, MoveCursor, NormalCursor, NSCursor, OldClipX, OldClipY, OldMouseX, OldMouseY, QuitTime, RealHeight, RealWidth, VSplitCursor, WaitCursor, WECursor
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
function BeginState ()))
InventoryStationInterface
function Created ()))
function EndState ()))
InventoryStationInterface
function initialise (InventoryStationAccess station))
function Tick (float deltaSeconds))
InventoryStationInterface
Inherited Functions from UWindow.UWindowRootWindow
AddHotkeyWindow, BeginPlay, BeginState, CancelCapture, CaptureMouse, ChangeLookAndFeel, CheckCaptureMouseDown, CheckCaptureMouseUp, CloseActiveWindow, Created, DoQuitGame, DrawMouse, EndState, GetLookAndFeel, GetLookAndFeelTexture, HideWindow, HotKeyDown, HotKeyUp, Initialized, IsActive, KeyEvent, KeyType, Message, MoveMouse, PostRender, QuitGame, RemoveHotkeyWindow, Resized, SetMousePos, SetScale, SetupFonts, Tick, WindowEvent
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText

States Summary
InventoryStationInterface Source code
state InventoryStationInterface extends UWindows
BeginState, EndState, Tick


Variables Detail

clientArea Source code

var InventoryStationDialog clientArea;


Functions Detail

BeginState InventoryStationInterface Source code

function BeginState ( ) )

Created Source code

function Created ( ) )

EndState InventoryStationInterface Source code

function EndState ( ) )

initialise Source code

function initialise ( InventoryStationAccess station) )

Tick InventoryStationInterface Source code

function Tick ( float deltaSeconds) )


Defaultproperties

defaultproperties
{
	LookAndFeelClass = "UDebugMenu.UDebugBlueLookAndFeel"


	bAllowConsole = false;
}

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Creation time: st 23.5.2018 00:10:31.458 - Created with UnCodeX