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Gameplay.InventoryStationHUD

Extends
DefaultHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Gameplay.DefaultHUD
         |   
         +-- Gameplay.InventoryStationHUD

Variables Summary
Inherited Variables from Gameplay.DefaultHUD
debugSquadInfo, navigationTestHarness, NavigationTestHarnessClass, pathfindTestHarness, playerWeaponDebug
Inherited Variables from Engine.HUD
bBadConnectionAlert, bHideCenterMessages, bHideHUD, BigFont, bMessageBeep, bShowDebugInfo, bShowScores, ConnectingMessage, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], HudCanvasScale, HUDConfigWindowType, LargeFont, LoadingMessage, MedFont, MessageFontOffset, MOTDColor, nextHUD, PausedMessage, PlayerOwner, PrecachingMessage, ProgressFadeTime, ProgressFontFont, ProgressFontName, SavingMessage, Scoreboard, SmallFont, TextMessages[8]

Structures Summary
Inherited Structures from Engine.HUD
ConsoleMessage, HUDLocalizedMessage

Functions Summary
Inherited Functions from Gameplay.DefaultHUD
debugPlayerWeapon, drawBox, DrawHUD, drawJustifiedShadowedText, drawScores, drawShadowedText, LocalizedMessage, PostBeginPlay
Inherited Functions from Engine.HUD
AddTextMessage, CheckCountdown, ClearMessage, ConnectFailure, CopyMessage, Destroyed, DisplayBadConnectionAlert, DisplayMessages, DisplayPortrait, DisplayProgressMessage, Draw3DCircle, Draw3DCone, Draw3DCylinder, Draw3DLine, DrawHUD, DrawLevelAction, DrawRoute, GetConsoleFont, GetMediumFontFor, LargerFontThan, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, PlayReceivedMessage, PlayStartupMessage, PostBeginPlay, PostRender, PrintActionMessage, ProcessKeyEvent, ShowDebug, ShowScores, SpawnScoreBoard, UseHugeFont, UseLargeFont, UseMediumFont, UseSmallFont, WorldSpaceOverlays



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Creation time: st 23.5.2018 00:10:31.450 - Created with UnCodeX