| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_SquadAction
AI_SquadAttack, AI_SquadFollow, AI_SquadGuard, AI_SquadMoveTo, AI_SquadPatrol
| Variables Summary |
|---|
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Inherited Variables from Tyrion.AI_RunnableAction |
|---|
| resource |
| Functions Summary | ||
|---|---|---|
![]() | classConstruct ())) | |
![]() | Tyrion_ResourceBase | findResource (Pawn p )) |
![]() | class<Tyrion_ResourceBase> | getResourceClass ())) |
![]() | SquadInfo | squad ())) |
![]() | AI_SquadResource | squadResource ())) |
| Inherited Functions from Tyrion.AI_RunnableAction |
|---|
| interruptAction, pauseAction, removeAction, runAction |
| Functions Detail |
|---|
classConstruct Source code
findResource Source code
getResourceClass Source code
squad Source code
squadResource Source code| Defaultproperties |
|---|
defaultproperties
{
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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