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Tyrion.AI_SquadResource

Extends
AI_Resource
Modifiers
native

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ResourceBase
      |   
      +-- Tyrion.AI_Resource
         |   
         +-- Tyrion.AI_SquadResource

Constants Summary
Inherited Contants from Tyrion.AI_Resource
OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT

Variables Summary
SquadInfosquad
Inherited Variables from Tyrion.AI_Resource
idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction
Inherited Variables from Engine.Tyrion_ResourceBase
abilities, bGoalsReset, bMatchGoals, bUnInitialized, goals

Enumerations Summary
Inherited Enumerations from Engine.Tyrion_ResourceBase
AI_LOD_Levels, ResourceTypes

Functions Summary
function cleanup ()))
functionclass<AI_RunnableActiongetActionClass ()))
eventbool hasActiveMembers ()))
event init ()))
eventbool isActive ()))
functionPawn pawn ()))
functionbool requiredResourcesAvailable (int legsPriority, int armsPriority, optional int headPriority ))
function setResourceOwner (Engine.Actor aSquad ))
Inherited Functions from Tyrion.AI_Resource
addGoal, addSensorActionClass, chooseAction, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, doesParentHaveResource, findGoalByName, getActionClass, init, localRook, multipleActionsCheck, myAddRef, Pawn, pawnDied, removeGoal, resetGoals, resourceCheck, setActionParameters, setActionParametersInternal
Inherited Functions from Engine.Tyrion_ResourceBase
addAbility, assignAbility, assignGoal, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, init, isActive, pawnDied, requiredResourcesAvailable, resetGoals, setIndex, setResourceOwner, Tick


Variables Detail

squad Source code

var SquadInfo squad;


Functions Detail

cleanup Source code

function cleanup ( ) )

getActionClass Source code

function class<AI_RunnableAction> getActionClass ( ) )

hasActiveMembers Source code

event bool hasActiveMembers ( ) )

init Source code

event init ( ) )

isActive Source code

event bool isActive ( ) )

pawn Source code

function Pawn pawn ( ) )

requiredResourcesAvailable Source code

function bool requiredResourcesAvailable ( int legsPriority, int armsPriority, optional int headPriority ) )

setResourceOwner Source code

function setResourceOwner ( Engine.Actor aSquad ) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:27.623 - Created with UnCodeX