Tyrion.AI_SquadPatrol
- Extends
- AI_SquadAction
- Modifiers
- editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
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+-- Tyrion.AI_SquadAction
|
+-- Tyrion.AI_SquadPatrol
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
var float closestDistSquared;
var int closestIndex;
var float distSquared;
var int patrolIndex;
var array<
Vector> patrolPoints;
Parameters
var(Parameters) bool bExecuteOnce;
var(Parameters)
Character.GroundMovementLevels groundMovement;
var(Parameters) editconst array<Name> patrolPointNames;
function cleanup ( ) )
defaultproperties
{
satisfiesGoal = class'AI_SquadPatrolGoal'
closestDistSquared = 99999999999999.9f
} |
Creation time: st 23.5.2018 00:10:27.607 - Created with
UnCodeX