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Tyrion.AI_SquadPatrol

Extends
AI_SquadAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_SquadAction
                  |   
                  +-- Tyrion.AI_SquadPatrol

Variables Summary
floatclosestDistSquared
intclosestIndex
floatdistSquared
AI_GoalmoveGoal
Actornode
intpatrolIndex
array<Vector>patrolPoints
Parameters
boolbExecuteOnce
Character.GroundMovementLevelsgroundMovement
array<Name>patrolPointNames
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function cleanup ()))
Inherited Functions from Tyrion.AI_SquadAction
classConstruct, findResource, getResourceClass, squad, squadResource
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

closestDistSquared Source code

var float closestDistSquared;

closestIndex Source code

var int closestIndex;

distSquared Source code

var float distSquared;

moveGoal Source code

var AI_Goal moveGoal;

node Source code

var Actor node;

patrolIndex Source code

var int patrolIndex;

patrolPoints Source code

var array<Vector> patrolPoints;

Parameters

bExecuteOnce Source code

var(Parameters) bool bExecuteOnce;
Go through the patrol nodes just once

groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;
Desired ground movement speed

patrolPointNames Source code

var(Parameters) editconst array<Name> patrolPointNames;


Functions Detail

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_SquadPatrolGoal'


	closestDistSquared = 99999999999999.9f
}

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Creation time: st 23.5.2018 00:10:27.607 - Created with UnCodeX