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Tyrion.AI_SquadMoveToGoal

Extends
AI_SquadGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_SquadGoal
            |   
            +-- Tyrion.AI_SquadMoveToGoal

Variables Summary
InternalParameters
Vectordestination
Parameters
NamedestinationName
floatenergyUsage
floatformationDiameter
Character.GroundMovementLevelsgroundMovement
Character.JetCompetencyLevelsjetCompetency
Character.SkiCompetencyLevelsskiCompetency
floatterminalDistanceXY
floatterminalDistanceZ
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vector destination, optional float formationDiameter, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ))
Inherited Functions from Tyrion.AI_SquadGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

destination Source code

var(InternalParameters) editconst Vector destination;

Parameters

destinationName Source code

var(Parameters) editinline Name destinationName;
A path node label

energyUsage Source code

var(Parameters) float energyUsage;

formationDiameter Source code

var(Parameters) float formationDiameter;
What's the approximate diameter of the formation?

groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;

jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;

skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;

terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;

terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;

terminalHeight Source code

var(Parameters) float terminalHeight;

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector destination, optional float formationDiameter, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
	priority = 31


	formationDiameter = 600
}



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Creation time: st 23.5.2018 00:10:27.599 - Created with UnCodeX