Tyrion.AI_SquadMoveToGoal
- Extends
- AI_SquadGoal
- Modifiers
- editinlinenew
Core.Object
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+-- Core.RefCount
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+-- Engine.Tyrion_GoalBase
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+-- Tyrion.AI_Goal
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+-- Tyrion.AI_SquadGoal
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+-- Tyrion.AI_SquadMoveToGoal
Inherited Variables from Tyrion.AI_Goal |
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource |
Functions Summary |
| | construct (AI_Resource r, int pri, Vector destination, optional float formationDiameter, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ))
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Inherited Functions from Tyrion.AI_Goal |
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved |
InternalParameters
var(InternalParameters) editconst
Vector destination;
Parameters
var(Parameters) editinline Name destinationName;
var(Parameters) float energyUsage;
var(Parameters) float formationDiameter;
var(Parameters)
Character.GroundMovementLevels groundMovement;
var(Parameters)
Character.JetCompetencyLevels jetCompetency;
var(Parameters)
Character.SkiCompetencyLevels skiCompetency;
var(Parameters) float terminalDistanceXY;
var(Parameters) float terminalDistanceZ;
var(Parameters) float terminalHeight;
var(Parameters) float terminalVelocity;
overloaded
function construct (
AI_Resource r,
int pri,
Vector destination,
optional
float formationDiameter,
optional
Character.SkiCompetencyLevels skiCompetency, optional
Character.JetCompetencyLevels jetCompetency,
optional
Character.GroundMovementLevels groundMovement,
optional
float energyUsage, optional
float terminalVelocity, optional
float terminalHeight,
optional
float terminalDistanceXY, optional
float terminalDistanceZ) )
defaultproperties
{
bInactive = false
bPermanent = false
priority = 31
formationDiameter = 600
}
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Creation time: st 23.5.2018 00:10:27.599 - Created with
UnCodeX