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//===================================================================== // AI_SquadAction // Actions that involve teams of characters //===================================================================== class AI_SquadAction extends AI_Action abstract; //===================================================================== // Variables //===================================================================== // Functions //--------------------------------------------------------------------- // Accessor function for resources function SquadInfo squad() { return AI_SquadResource(resource).squad; } function AI_SquadResource squadResource() { return AI_SquadResource(resource); } //--------------------------------------------------------------------- // Return the resource class for this action static function class<Tyrion_ResourceBase> getResourceClass() { return class'AI_SquadResource'; } //--------------------------------------------------------------------- // Depending on the type of action, find the resource the action should // be attached to static function Tyrion_ResourceBase findResource( Pawn p ) { assert(false); // can't get a squad resource from a pawn return None; } //======================================================================= function classConstruct() { // squad actions use all of a character's sub-resources by default resourceUsage = class'AI_Resource'.const.RU_ARMS | class'AI_Resource'.const.RU_LEGS | class'AI_Resource'.const.RU_HEAD; } defaultproperties { //resourceUsage = 7 // should be RU_HEAD | RU_ARMS | RU_LEGS - can't access or use or's here; } |
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