Tyrion.AI_SquadAttack
- Extends
- AI_SquadAction
- Modifiers
- editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_SquadAction
|
+-- Tyrion.AI_SquadAttack
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
const DEFAULT_PROXIMITY = 1000;
var bool bAttackGoalPosted;
var int i;
InternalParameters
var(InternalParameters) editconst
Pawn target;
var(InternalParameters) editconst
SquadInfo targetSquad;
Parameters
var(Parameters) editinline Name targetName;
private
function Pawn assignNewTarget (
Pawn attacker ) )
private
function Pawn bestTarget (
Pawn attacker ) )
defaultproperties
{
satisfiesGoal = class'AI_SquadAttackGoal'
} |
Creation time: st 23.5.2018 00:10:27.535 - Created with
UnCodeX