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Tyrion.AI_SquadAttackGoal

Extends
AI_SquadGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_SquadGoal
            |   
            +-- Tyrion.AI_SquadAttackGoal

Variables Summary
InternalParameters
Pawntarget
SquadInfotargetSquad
Parameters
NametargetName
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Pawn aTarget, SquadInfo aTargetSquad ))
Inherited Functions from Tyrion.AI_SquadGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

target Source code

var(InternalParameters) editconst Pawn target;

targetSquad Source code

var(InternalParameters) editconst SquadInfo targetSquad;

Parameters

targetName Source code

var(Parameters) editinline Name targetName;
Label of target pawn or squad


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, SquadInfo aTargetSquad ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
}



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Creation time: st 23.5.2018 00:10:27.542 - Created with UnCodeX