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//===================================================================== // AI_SquadAttackGoal //===================================================================== class AI_SquadAttackGoal extends AI_SquadGoal editinlinenew; //===================================================================== // Variables var(Parameters) editinline Name targetName "Label of target pawn or squad"; var(InternalParameters) editconst SquadInfo targetSquad; var(InternalParameters) editconst Pawn target; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Pawn aTarget, SquadInfo aTargetSquad ) { priority = pri; target = aTarget; targetSquad = aTargetSquad; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false } |
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