| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIActorContainerBase
|
+-- GUI.GUIActorContainer
|
+-- TribesGUI.TribesInventoryCharacterView
| Variables Summary | |
|---|---|
| bool | bPlayerIsFemale |
| Rotator | cameraRotation |
| TribesInventoryCharacter | inventoryCharacter |
| TeamInfo | playerTeam |
| float | zoomLevel |
| Inherited Variables from GUI.GUIActorContainer |
|---|
| ActorClass, bHighDetail, bSuperHighDetail, bUnlit, DrawScale, DrawScale3D, Mesh, RotationRate, ScaleFactor, Skins, StaticMesh |
| Inherited Variables from GUI.GUIActorContainerBase |
|---|
| Actor, ActorName, DrawType, Offset, Rotation, Texture |
| Functions Summary | ||
|---|---|---|
![]() | Hide ())) | |
![]() | InitCharacterProperties (TeamInfo team, bool bIsFemale)) | |
![]() | bool | InternalOnDraw (Canvas canvas)) |
![]() | PositionActor ())) | |
![]() | SetHeldWeapon (class<Weapon> weaponClass)) | |
![]() | SpawnActor ())) | |
![]() | UpdateLoadout (InventoryStationAccess.InventoryStationLoadout newLoadout)) | |
| Inherited Functions from GUI.GUIActorContainer |
|---|
| OnModify, PositionActor, SpawnActor |
| Inherited Functions from GUI.GUIActorContainerBase |
|---|
| Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor |
| Variables Detail |
|---|
| Functions Detail |
|---|
Hide Source code
InitCharacterProperties Source code
InternalOnDraw Source code
PositionActor Source code
SetHeldWeapon Source code
SpawnActor Source code
UpdateLoadout Source code| Defaultproperties |
|---|
defaultproperties
{
ActorClass = class'TribesGUI.TribesInventoryCharacter'
DrawType = DT_Mesh
bAcceptsInput = false
OnDraw = InternalOnDraw
zoomLevel = 180
cameraRotation = (pitch=-1500,yaw=35000,roll=0)
}
|
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