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TribesGUI.TribesInventoryCharacterView

Extends
GUIActorContainer

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIActorContainerBase
         |   
         +-- GUI.GUIActorContainer
            |   
            +-- TribesGUI.TribesInventoryCharacterView

Variables Summary
boolbPlayerIsFemale
RotatorcameraRotation
TribesInventoryCharacterinventoryCharacter
TeamInfoplayerTeam
floatzoomLevel
Inherited Variables from GUI.GUIActorContainer
ActorClass, bHighDetail, bSuperHighDetail, bUnlit, DrawScale, DrawScale3D, Mesh, RotationRate, ScaleFactor, Skins, StaticMesh
Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture

Functions Summary
event Hide ()))
function InitCharacterProperties (TeamInfo team, bool bIsFemale))
functionbool InternalOnDraw (Canvas canvas))
function PositionActor ()))
function SetHeldWeapon (class<Weapon> weaponClass))
function SpawnActor ()))
function UpdateLoadout (InventoryStationAccess.InventoryStationLoadout newLoadout))
Inherited Functions from GUI.GUIActorContainer
OnModify, PositionActor, SpawnActor
Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor


Variables Detail

bPlayerIsFemale Source code

var bool bPlayerIsFemale;

cameraRotation Source code

var Rotator cameraRotation;

inventoryCharacter Source code

var TribesInventoryCharacter inventoryCharacter;

playerTeam Source code

var TeamInfo playerTeam;

zoomLevel Source code

var float zoomLevel;


Functions Detail

Hide Source code

event Hide ( ) )

InitCharacterProperties Source code

function InitCharacterProperties ( TeamInfo team, bool bIsFemale) )

InternalOnDraw Source code

function bool InternalOnDraw ( Canvas canvas) )

PositionActor Source code

protected function PositionActor ( ) )

SetHeldWeapon Source code

function SetHeldWeapon ( class<Weapon> weaponClass) )

SpawnActor Source code

function SpawnActor ( ) )

UpdateLoadout Source code

function UpdateLoadout ( InventoryStationAccess.InventoryStationLoadout newLoadout) )


Defaultproperties

defaultproperties
{
	ActorClass				= class'TribesGUI.TribesInventoryCharacter'
	DrawType				= DT_Mesh
	bAcceptsInput			= false


	OnDraw					= InternalOnDraw
	zoomLevel				= 180
	cameraRotation			= (pitch=-1500,yaw=35000,roll=0)
}

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Creation time: st 23.5.2018 00:10:36.334 - Created with UnCodeX