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Core.Object | +-- GUI.GUI | +-- GUI.GUIComponent | +-- GUI.GUIActorContainerBase | +-- GUI.GUIActorContainer | +-- TribesGUI.TribesInventoryCharacterView
Variables Summary | |
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bool | bPlayerIsFemale |
Rotator | cameraRotation |
TribesInventoryCharacter | inventoryCharacter |
TeamInfo | playerTeam |
float | zoomLevel |
Inherited Variables from GUI.GUIActorContainer |
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ActorClass, bHighDetail, bSuperHighDetail, bUnlit, DrawScale, DrawScale3D, Mesh, RotationRate, ScaleFactor, Skins, StaticMesh |
Inherited Variables from GUI.GUIActorContainerBase |
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Actor, ActorName, DrawType, Offset, Rotation, Texture |
Functions Summary | ||
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Hide ())) | ||
InitCharacterProperties (TeamInfo team, bool bIsFemale)) | ||
bool | InternalOnDraw (Canvas canvas)) | |
PositionActor ())) | ||
SetHeldWeapon (class<Weapon> weaponClass)) | ||
SpawnActor ())) | ||
UpdateLoadout (InventoryStationAccess.InventoryStationLoadout newLoadout)) |
Inherited Functions from GUI.GUIActorContainer |
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OnModify, PositionActor, SpawnActor |
Inherited Functions from GUI.GUIActorContainerBase |
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Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ActorClass = class'TribesGUI.TribesInventoryCharacter' DrawType = DT_Mesh bAcceptsInput = false OnDraw = InternalOnDraw zoomLevel = 180 cameraRotation = (pitch=-1500,yaw=35000,roll=0) } |
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