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GUI.GUIActorContainerBase

Extends
GUIComponent
Modifiers
HideCategories ( Menu , Object ) native abstract

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIActorContainerBase

Direct Known Subclasses:

GUIActorContainer, GUILightContainer

Variables Summary
GUIActor
ActorActor
NameActorName
EDrawTypeDrawType
vectorOffset
rotatorRotation
MaterialTexture
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth
Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound
Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec
Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
event Hide ()))
function InitComponent (GUIComponent MyOwner))
functionbool InternalOnDraw (Canvas canvas))
event OnChangeLayout ()))
event OnModify ()))
function PositionActor ()))
function SaveLayout (bool FlushToDisk))
event Show ()))
function SpawnActor ()
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched
Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes


Variables Detail

GUIActor

Actor Source code

var(GUIActor) EditConst EditInline Actor Actor;
The actor that this container refers to

ActorName Source code

var(GUIActor) config Name ActorName;
The Name of the actor to spawn for this container (will load from the config section corresponding to this name && trigger any scripted sequences based off this name)

DrawType Source code

var(GUIActor) config EDrawType DrawType;

Offset Source code

var(GUIActor) config vector Offset;
The positional offset for this Actor

Rotation Source code

var(GUIActor) config rotator Rotation;
Rotation.

Texture Source code

var(GUIActor) config Material Texture;
Sprite texture.if DrawType=DT_Sprite


Functions Detail

Hide Source code

event Hide ( ) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnDraw Source code

function bool InternalOnDraw ( Canvas canvas) )

OnChangeLayout Source code

event OnChangeLayout ( ) )

OnModify Source code

event OnModify ( ) )

PositionActor Source code

protected function PositionActor ( ) )

SaveLayout Source code

function SaveLayout ( bool FlushToDisk) )

Show Source code

event Show ( ) )

SpawnActor Source code

function SpawnActor ( )


Defaultproperties

defaultproperties
{
	bCaptureMouse=False
	bNeverFocus=true
    offset=(X=80.000000,Y=0.000000,Z=0.000000)
    bAcceptsInput=false
}

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Creation time: st 23.5.2018 00:10:30.043 - Created with UnCodeX