| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIActorContainerBase
GUIActorContainer, GUILightContainer
| Variables Summary | |
|---|---|
| GUIActor | |
| Actor | Actor |
| Name | ActorName |
| EDrawType | DrawType |
| vector | Offset |
| rotator | Rotation |
| Material | Texture |
| Inherited Variables from GUI.GUI |
|---|
| Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel |
| Enumerations Summary |
|---|
| Inherited Enumerations from GUI.GUIComponent |
|---|
| EClickSound |
| Inherited Enumerations from GUI.GUI |
|---|
| eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes |
| Structures Summary |
|---|
| Inherited Structures from GUI.GUIComponent |
|---|
| sDynamicPositionSpec, sTransitionSpec |
| Inherited Structures from GUI.GUI |
|---|
| ControlSpec, GUIListElem |
| Functions Summary | ||
|---|---|---|
![]() | Hide ())) | |
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | bool | InternalOnDraw (Canvas canvas)) |
![]() | OnChangeLayout ())) | |
![]() | OnModify ())) | |
![]() | PositionActor ())) | |
![]() | SaveLayout (bool FlushToDisk)) | |
![]() | Show ())) | |
![]() | SpawnActor () | |
| Inherited Functions from GUI.GUI |
|---|
| CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes |
| Variables Detail |
|---|
The actor that this container refers to
The Name of the actor to spawn for this container (will load from the config section corresponding to this name && trigger any scripted sequences based off this name)
The positional offset for this Actor
Rotation.
Sprite texture.if DrawType=DT_Sprite
| Functions Detail |
|---|
Hide Source code
InitComponent Source code
InternalOnDraw Source code
OnChangeLayout Source code
OnModify Source code
PositionActor Source code
SaveLayout Source code
Show Source code
SpawnActor Source code| Defaultproperties |
|---|
defaultproperties
{
bCaptureMouse=False
bNeverFocus=true
offset=(X=80.000000,Y=0.000000,Z=0.000000)
bAcceptsInput=false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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