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Core.Object | +-- GUI.GUI | +-- GUI.GUIComponent | +-- GUI.GUIActorContainerBase
GUIActorContainer, GUILightContainer
Variables Summary | |
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GUIActor | |
Actor | Actor |
Name | ActorName |
EDrawType | DrawType |
vector | Offset |
rotator | Rotation |
Material | Texture |
Inherited Variables from GUI.GUI |
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Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel |
Enumerations Summary |
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Inherited Enumerations from GUI.GUIComponent |
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EClickSound |
Inherited Enumerations from GUI.GUI |
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eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes |
Structures Summary |
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Inherited Structures from GUI.GUIComponent |
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sDynamicPositionSpec, sTransitionSpec |
Inherited Structures from GUI.GUI |
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ControlSpec, GUIListElem |
Functions Summary | ||
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Hide ())) | ||
InitComponent (GUIComponent MyOwner)) | ||
bool | InternalOnDraw (Canvas canvas)) | |
OnChangeLayout ())) | ||
OnModify ())) | ||
PositionActor ())) | ||
SaveLayout (bool FlushToDisk)) | ||
Show ())) | ||
SpawnActor () |
Inherited Functions from GUI.GUI |
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CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes |
Variables Detail |
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The actor that this container refers to
The Name of the actor to spawn for this container (will load from the config section corresponding to this name && trigger any scripted sequences based off this name)
The positional offset for this Actor
Rotation.
Sprite texture.if DrawType=DT_Sprite
Functions Detail |
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Defaultproperties |
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defaultproperties { bCaptureMouse=False bNeverFocus=true offset=(X=80.000000,Y=0.000000,Z=0.000000) bAcceptsInput=false } |
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