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GUI.GUILightContainer

Extends
GUIActorContainerBase

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIActorContainerBase
         |   
         +-- GUI.GUILightContainer

Variables Summary
GUIActor
Class<Light>ActorClass
boolbDoNotApproximateBumpmap
boolbIsSpotlight
boolbSpecialLit
floatLightBrightness
ELightEffectLightEffect
byteLightHue
floatLightRadius
byteLightSaturation
ELightTypeLightType
Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
event OnModify ()))
function SpawnActor ()))
Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched


Variables Detail

GUIActor

ActorClass Source code

var(GUIActor) config Class<Light> ActorClass;
The actual class of the actor to spawn for this container

bDoNotApproximateBumpmap Source code

var(GUIActor) config bool bDoNotApproximateBumpmap;

bIsSpotlight Source code

var(GUIActor) config bool bIsSpotlight;
Will act as pointlight instead

bSpecialLit Source code

var(GUIActor) config bool bSpecialLit;
Only affects special-lit surfaces.

LightBrightness Source code

var(GUIActor) config float LightBrightness;

LightEffect Source code

var(GUIActor) config ELightEffect LightEffect;

LightHue Source code

var(GUIActor) config byte LightHue;

LightRadius Source code

var(GUIActor) config float LightRadius;

LightSaturation Source code

var(GUIActor) config byte LightSaturation;

LightType Source code

var(GUIActor) config ELightType LightType;


Functions Detail

OnModify Source code

event OnModify ( ) )

SpawnActor Source code

function SpawnActor ( ) )


Defaultproperties

defaultproperties
{
	OnDraw=InternalOnDraw
}

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Creation time: st 23.5.2018 00:10:30.278 - Created with UnCodeX