GUI.GUIActorContainer
- Extends
- GUIActorContainerBase
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIActorContainerBase
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+-- GUI.GUIActorContainer
Direct Known Subclasses:
TribesInventoryCharacterView
Inherited Variables from GUI.GUIComponent |
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth |
Inherited Functions from GUI.GUIComponent |
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched |
GUIActor
var(GUIActor) config
Class<
Actor> ActorClass;
var(GUIActor) config bool bHighDetail;
var(GUIActor) config bool bSuperHighDetail;
var(GUIActor) config bool bUnlit;
var(GUIActor) config float DrawScale;
var(GUIActor) config
vector DrawScale3D;
var(GUIActor) config mesh Mesh;
var(GUIActor) config
rotator RotationRate;
var(GUIActor) config float ScaleFactor;
var(GUIActor) config array<
Material> Skins;
var(GUIActor) config StaticMesh StaticMesh;
event OnModify ( ) )
protected function PositionActor ( ) )
function SpawnActor ( ) )
defaultproperties
{
ScaleFactor=3.5
OnDraw=InternalOnDraw
}
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Creation time: st 23.5.2018 00:10:30.034 - Created with
UnCodeX