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GUI.GUIActorContainer

Extends
GUIActorContainerBase

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIActorContainerBase
         |   
         +-- GUI.GUIActorContainer

Direct Known Subclasses:

TribesInventoryCharacterView

Variables Summary
GUIActor
Class<Actor>ActorClass
boolbHighDetail
boolbSuperHighDetail
boolbUnlit
floatDrawScale
vectorDrawScale3D
meshMesh
rotatorRotationRate
floatScaleFactor
array<Material>Skins
StaticMeshStaticMesh
Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
event OnModify ()))
function PositionActor ()))
function SpawnActor ()))
Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched


Variables Detail

GUIActor

ActorClass Source code

var(GUIActor) config Class<Actor> ActorClass;
The actual class of the actor to spawn for this container

bHighDetail Source code

var(GUIActor) config bool bHighDetail;
Only show up in high or super high detail mode.

bSuperHighDetail Source code

var(GUIActor) config bool bSuperHighDetail;
Only show up in super high detail mode.

bUnlit Source code

var(GUIActor) config bool bUnlit;
Lights don't affect actor.

DrawScale Source code

var(GUIActor) config float DrawScale;
Scaling factor, 1.0=normal size.

DrawScale3D Source code

var(GUIActor) config vector DrawScale3D;
Scaling vector, (1.0,1.0,1.0)=normal size.

Mesh Source code

var(GUIActor) config mesh Mesh;
Mesh if DrawType=DT_Mesh.

RotationRate Source code

var(GUIActor) config rotator RotationRate;
Change in rotation per second.

ScaleFactor Source code

var(GUIActor) config float ScaleFactor;
The size offset for this Actor

Skins Source code

var(GUIActor) config array<Material> Skins;
Multiple skin support - not replicated.

StaticMesh Source code

var(GUIActor) config StaticMesh StaticMesh;
StaticMesh if DrawType=DT_StaticMesh


Functions Detail

OnModify Source code

event OnModify ( ) )

PositionActor Source code

protected function PositionActor ( ) )

SpawnActor Source code

function SpawnActor ( ) )


Defaultproperties

defaultproperties
{
    ScaleFactor=3.5
	OnDraw=InternalOnDraw
}

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Creation time: st 23.5.2018 00:10:30.034 - Created with UnCodeX