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TribesGUI.TribesInventoryLoadoutButton

Extends
TribesInventoryButton

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUITextComponent
         |   
         +-- GUI.GUIButton
            |   
            +-- GUI.GUIToggleButton
               |   
               +-- TribesGUI.TribesInventoryButton
                  |   
                  +-- TribesGUI.TribesInventoryLoadoutButton

Variables Summary
boolbEmptySlot
CustomPlayerLoadoutcustomLoadoutData
StringemptyText
InventoryStationAccess.InventoryStationLoadoutloadoutData
intslotIndex
Inherited Variables from TribesGUI.TribesInventoryButton
bIsFlashing, bWasChecked, FlashDuration, FlashFrequency, FlashTimeStarted
Inherited Variables from GUI.GUIToggleButton
bChecked, bUserControlled, Icon

Functions Summary
function Refresh ()))
function SetEmpty (bool empty))
Inherited Functions from TribesGUI.TribesInventoryButton
DoFlash, IsChecked, Timer
Inherited Functions from GUI.GUIToggleButton
Click, SetChecked


Variables Detail

bEmptySlot Source code

var bool bEmptySlot;

customLoadoutData Source code

var CustomPlayerLoadout customLoadoutData;

emptyText Source code

var localized String emptyText;

loadoutData Source code

var InventoryStationAccess.InventoryStationLoadout loadoutData;

slotIndex Source code

var int slotIndex;


Functions Detail

Refresh Source code

function Refresh ( ) )

SetEmpty Source code

function SetEmpty ( bool empty) )


Defaultproperties

defaultproperties
{
	bAllowMultiLine = true
	bEmptySlot	 = true
	emptyText	= "Empty"
}

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Creation time: st 23.5.2018 00:10:36.341 - Created with UnCodeX