tmod.tmodPackRepair
- Extends
- RepairPack
- Modifiers
- implements IRepairClient config ( tribesmodSettings )
Core.Object
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+-- Engine.Actor
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+-- Gameplay.Equipment
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+-- Gameplay.Pack
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+-- Gameplay.RepairPack
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+-- tmod.tmodPackRepair
Inherited Variables from Gameplay.RepairPack |
accumulationScale, activeExtraSelfHealthPerPeriod, activeHealthPerPeriod, activePeriod, backPortDown, backPortUp, bGotPorts, frontPortDown, frontPortUp, passiveHealthPerPeriod, passivePeriod, radius, radiusSquared, repairer, rr, socketBackDown, socketBackUp, socketFrontDown, socketFrontUp |
Inherited Variables from Gameplay.Pack |
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh |
Inherited Functions from Gameplay.RepairPack |
applyPassiveEffect, beginRepair, canRepair, canStartFXTendril, Destroyed, endRepair, finishActiveEffect, getFXOriginActor, getFXTendrilOrigin, getFXTendrilTarget, getRepairRadius, onTendrilCreate, PostBeginPlay, removePassiveEffect, startActiveEffect, tick |
Inherited Functions from Gameplay.Pack |
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept |
var config float accumulationScale;
activeExtraSelfHealthPerPeriod Source code
var config float activeExtraSelfHealthPerPeriod;
var config float activeHealthPerPeriod;
var config float activePeriod;
var bool bGotPorts;
var globalconfig float deactivatingDuration;
var globalconfig float durationSeconds;
passiveHealthPerPeriod Source code
var config float passiveHealthPerPeriod;
var config float passivePeriod;
var config float radius;
var float radiusSquared;
var globalconfig float rampUpTimeSeconds;
var globalconfig float rechargeTimeSeconds;
var string socketBackDown;
var string socketBackUp;
var string socketFrontDown;
var string socketFrontUp;
simulated
function applyPassiveEffect (
Character characterOwner) )
simulated
function beginRepair (
Rook r) )
simulated
function bool canRepair (
Rook r) )
simulated function bool canStartFXTendril ( ) )
simulated function Destroyed ( ) )
simulated
function endRepair (
Rook r) )
simulated function finishActiveEffect ( ) )
simulated
function Pawn getFXOriginActor ( ) )
simulated
function Vector getFXTendrilOrigin (
Vector targetPos) )
simulated
function Vector getFXTendrilTarget (
Actor target) )
simulated function float getRepairRadius ( ) )
simulated function PostBeginPlay ( ) )
simulated
function removePassiveEffect (
Character characterOwner) )
simulated
function startActiveEffect (
Character characterOwner) )
simulated function tick ( float deltaSeconds) )
defaultproperties
{
activePeriod=1.000000
passivePeriod=1.000000
Radius=6000.000000
activeHealthPerPeriod=13.000000
activeExtraSelfHealthPerPeriod=1.750000
passiveHealthPerPeriod=1.750000
accumulationScale=1.000000
socketFrontUp="CHILD02"
socketFrontDown="CHILD03"
socketBackUp="CHILD00"
socketBackDown="CHILD01"
rechargeTimeSeconds=12.000000
rampUpTimeSeconds=0.200000
durationSeconds=15.000000
localizedName="REPAIR PACK"
infoString="Passive effect slowly heals the user. Active effect quickly repairs allies and objects within range."
inventoryIcon=Texture'GUITribes.InvButtonRepair'
hudIcon=Texture'HUD.Tabs'
hudIconCoords=(U=307.000000,V=162.000000)
hudRefireIcon=Texture'HUD.Tabs'
hudRefireIconCoords=(U=307.000000,V=114.000000)
}
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Creation time: st 23.5.2018 00:10:35.587 - Created with
UnCodeX