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tmod.tmodPackEnergy

Extends
EnergyPack
Modifiers
config ( tribesmodSettings )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Pack
         |   
         +-- Gameplay.EnergyPack
            |   
            +-- tmod.tmodPackEnergy

Variables Summary
intcharges
floatDEFAULTenergyBoost
floatDEFAULTenergyDuration
floatTROCenergyBoost
floatTROCenergyDuration
Inherited Variables from Gameplay.EnergyPack
boostImpulsePerSecond, originalEnergyRechargeScale, rechargeScale
Inherited Variables from Gameplay.Pack
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh

Functions Summary
function PreBeginPlay ()))
function tick (float deltaSeconds))
Active
Inherited Functions from Gameplay.EnergyPack
applyPassiveEffect, removePassiveEffect, tick
Inherited Functions from Gameplay.Pack
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept

States Summary
Active Source code
simulated state Active
tick


Variables Detail

charges Source code

var private int charges;

DEFAULTenergyBoost Source code

var config float DEFAULTenergyBoost;

DEFAULTenergyDuration Source code

var config float DEFAULTenergyDuration;

TROCenergyBoost Source code

var config float TROCenergyBoost;

TROCenergyDuration Source code

var config float TROCenergyDuration;


Functions Detail

PreBeginPlay Source code

function PreBeginPlay ( ) )

tick Active Source code

simulated function tick ( float deltaSeconds) )


Defaultproperties

defaultproperties
{
    charges=3
    
    TROCenergyBoost=750000.000000
    TROCenergyDuration=0.100000
    DEFAULTenergyBoost=75000.000000
    DEFAULTenergyDuration=1.000000
    
    refireRateScale=2.000000
    passiveRefireRateScale=1.250000
    activeMaterial=Shader'FX.BucklerShieldShadder'
    rechargeTimeSeconds=13.000000
    rampUpTimeSeconds=0.250000
    deactivatingDuration=0.250000
    durationSeconds=5.000000
    thirdPersonMesh=StaticMesh'packs.SpeedPack'
    localizedName="SPEED PACK"
    infoString="Passive effect increases the user's running speed.  Active effect decreases the reload time of equipped weapons."
    inventoryIcon=Texture'GUITribes.InvButtonSpeed'
    hudIcon=Texture'HUD.Tabs'
    hudIconCoords=(U=410.000000,V=165.000000)
    hudRefireIcon=Texture'HUD.Tabs'
    hudRefireIconCoords=(U=410.000000,V=114.000000)
    cannnotBeUsedWhileTouchingInventoryStation=True
    StaticMesh=StaticMesh'packs.SpeedPackdropped'
}

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Creation time: st 23.5.2018 00:10:35.577 - Created with UnCodeX