Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Pack | +-- Gameplay.EnergyPack
tmodPackEnergy
Variables Summary | |
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float | originalEnergyRechargeScale |
EnergyPack | |
float | boostImpulsePerSecond |
float | rechargeScale |
Functions Summary | ||
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applyPassiveEffect (Character characterOwner)) | ||
removePassiveEffect (Character characterOwner)) | ||
tick (float deltaSeconds)) Activating | ||
tick (float deltaSeconds)) Active |
States Summary |
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Activating Source code |
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simulated state Activating |
tick |
Active Source code |
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simulated state Active |
tick |
Variables Detail |
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The amount of impulse to apply to the wearer per second when activated
The wearer's energy recharge rate will be passively multiplied by this amount
Functions Detail |
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Defaultproperties |
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defaultproperties { boostImpulsePerSecond = 170000 rechargeScale = 2 rechargeTimeSeconds = 2 rampUpTimeSeconds = 0.75 durationSeconds = 0.75 thirdPersonMesh = StaticMesh'Packs.EnergyPack' StaticMesh = StaticMesh'Packs.EnergyPackdropped' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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