| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Pack
|
+-- Gameplay.EnergyPack
tmodPackEnergy
| Variables Summary | |
|---|---|
| float | originalEnergyRechargeScale |
| EnergyPack | |
| float | boostImpulsePerSecond |
| float | rechargeScale |
| Functions Summary | ||
|---|---|---|
![]() | applyPassiveEffect (Character characterOwner)) | |
![]() | removePassiveEffect (Character characterOwner)) | |
![]() | tick (float deltaSeconds)) Activating | |
![]() | tick (float deltaSeconds)) Active | |
| States Summary |
|---|
| Activating Source code |
|---|
|
simulated state Activating |
| tick |
| Active Source code |
|---|
|
simulated state Active |
| tick |
| Variables Detail |
|---|
The amount of impulse to apply to the wearer per second when activated
The wearer's energy recharge rate will be passively multiplied by this amount
| Functions Detail |
|---|
applyPassiveEffect Source code
removePassiveEffect Source code
tick Activating Source code
tick Active Source code| Defaultproperties |
|---|
defaultproperties
{
boostImpulsePerSecond = 170000
rechargeScale = 2
rechargeTimeSeconds = 2
rampUpTimeSeconds = 0.75
durationSeconds = 0.75
thirdPersonMesh = StaticMesh'Packs.EnergyPack'
StaticMesh = StaticMesh'Packs.EnergyPackdropped'
} |
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