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class tmodPackEnergy extends Gameplay.EnergyPack config(tribesmodSettings); var private int charges; var config float TROCenergyBoost; var config float TROCenergyDuration; var config float DEFAULTenergyBoost; var config float DEFAULTenergyDuration; /* 3Charges on Epack Test */ simulated state Active { simulated function tick(float deltaSeconds) { local vector facing; local float AppliedImpulsePerSecond; if (charges != 0) { Super.tick(deltaSeconds); if (heldBy != None && heldBy.movementObject != None) { // calculate facing facing = vect(1,0,0); facing = facing >> heldBy.motor.getViewRotation(); // tune the boost to act on a mass of 100 regardless AppliedImpulsePerSecond = (boostImpulsePerSecond * heldBy.unifiedGetMass()) / 100; // apply boost heldBy.movementObject.addImpulse(facing * AppliedImpulsePerSecond * deltaSeconds); } charges -= 1; log("EPACK TROC CHARGES::"); log(charges); } else { log("EPACK TROC CHARGES::"); log(charges); } } } function PreBeginPlay() { super.PreBeginPlay(); saveConfig(); } defaultproperties { charges=3 TROCenergyBoost=750000.000000 TROCenergyDuration=0.100000 DEFAULTenergyBoost=75000.000000 DEFAULTenergyDuration=1.000000 refireRateScale=2.000000 passiveRefireRateScale=1.250000 activeMaterial=Shader'FX.BucklerShieldShadder' rechargeTimeSeconds=13.000000 rampUpTimeSeconds=0.250000 deactivatingDuration=0.250000 durationSeconds=5.000000 thirdPersonMesh=StaticMesh'packs.SpeedPack' localizedName="SPEED PACK" infoString="Passive effect increases the user's running speed. Active effect decreases the reload time of equipped weapons." inventoryIcon=Texture'GUITribes.InvButtonSpeed' hudIcon=Texture'HUD.Tabs' hudIconCoords=(U=410.000000,V=165.000000) hudRefireIcon=Texture'HUD.Tabs' hudRefireIconCoords=(U=410.000000,V=114.000000) cannnotBeUsedWhileTouchingInventoryStation=True StaticMesh=StaticMesh'packs.SpeedPackdropped' } |
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