tmod.tmodPackShield
- Extends
- ShieldPack
- Modifiers
- config ( tribesmodSettings )
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Pack
|
+-- Gameplay.ShieldPack
|
+-- tmod.tmodPackShield
Inherited Variables from Gameplay.ShieldPack |
activeFractionDamageBlocked, activeHitMaterial, activeIdleMaterial, currentHit, currentHitTime, currentIdle, hitStayTime, lastHealth, passiveFractionDamageBlocked, passiveHitMaterial, passiveIdleMaterial |
Inherited Variables from Gameplay.Pack |
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh |
Inherited Functions from Gameplay.Pack |
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept |
activeFractionDamageBlocked Source code
var config float activeFractionDamageBlocked;
var float currentHitTime;
var config float hitStayTime;
var float lastHealth;
passiveFractionDamageBlocked Source code
var config float passiveFractionDamageBlocked;
var config float RUPSeconds;
var sound shieldActive;
var Sound shieldCharged;
var config float shieldDuration;
var config float shieldReload;
var config float stopDuration;
simulated function activate ( ) )
simulated
function applyPassiveEffect (
Character characterOwner) )
simulated function BeginState ( ) )
simulated function finishActiveEffect ( ) )
GetOverlayMaterialForOwner Source code
simulated event
Material GetOverlayMaterialForOwner (
int Index) )
event PostBeginPlay ( ) )
simulated
function removePassiveEffect (
Character characterOwner) )
simulated
function startActiveEffect (
Character characterOwner) )
simulated function tick ( float deltaSeconds) )
defaultproperties
{
passiveFractionDamageBlocked=0.200000
activeFractionDamageBlocked=0.750000
hitStayTime=0.500000
rechargeTimeSeconds=12.000000
durationSeconds=2.000000
rampUpTimeSeconds=0.250000
deactivatingDuration=0.250000
shieldReload=12.000000
RUPSeconds=0.250000
shieldDuration=2.000000
stopDuration=0.250000
activeIdleMaterial=Shader'FX.ScreenFindmeShader'
passiveHitMaterial=Shader'FX.ScreenFindmeShader'
activeHitMaterial=Shader'FX.ScreenFindmeShader'
shieldCharged=Sound'TV_packs.pack_charged1'
shieldActive=Sound'TV_packs.shieldpack_loop1'
thirdPersonMesh=StaticMesh'packs.ShieldPack'
localizedName="SHIELD PACK"
StaticMesh=StaticMesh'packs.ShieldPackDropped'
infoString="Passive effect slightly reduces damage to the user. Active effect greatly reduces damage."
inventoryIcon=Texture'GUITribes.InvButtonShield'
hudIcon=Texture'HUD.Tabs'
hudIconCoords=(U=205.000000,V=165.000000)
hudRefireIcon=Texture'HUD.Tabs'
hudRefireIconCoords=(U=205.000000,V=165.000000)
} |
Creation time: st 23.5.2018 00:10:35.596 - Created with
UnCodeX