tmod.tmodPackSpeed
- Extends
- SpeedPack
- Modifiers
- config ( tribesmodSettings )
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Pack
|
+-- Gameplay.SpeedPack
|
+-- tmod.tmodPackSpeed
Inherited Variables from Gameplay.Pack |
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh |
Inherited Functions from Gameplay.Pack |
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept |
var bool bWarned;
var config float deactivatingDuration;
var config float durationSeconds;
passiveRefireRateScale Source code
var config float passiveRefireRateScale;
var config float rampUpTimeSeconds;
var config float rechargeTimeSeconds;
var config float refireRateScale;
simulated
function applyPassiveEffect (
Character characterOwner) )
simulated function beginState ( ) )
simulated function beginState ( ) )
simulated function beginState ( ) )
simulated function endState ( ) )
simulated function endState ( ) )
simulated function finishActiveEffect ( ) )
GetOverlayMaterialForOwner Source code
simulated event
Material GetOverlayMaterialForOwner (
int Index) )
simulated
function OnEffectStarted (
Actor inStartedEffect) )
function PostBeginPlay ( ) )
simulated
function removePassiveEffect (
Character characterOwner) )
simulated function resetRefireRate ( ) )
simulated
function scaleRefireRate (
float scale) )
simulated
function startActiveEffect (
Character characterOwner) )
simulated function tick ( float deltaSeconds) )
simulated function tick ( float deltaSeconds) )
simulated function tick ( float deltaSeconds) )
simulated function tick ( float deltaSeconds) )
defaultproperties
{
refireRateScale=2.000000
passiveRefireRateScale=1.250000
activeMaterial=Shader'FX.BucklerShieldShadder'
rechargeTimeSeconds=13.000000
rampUpTimeSeconds=0.250000
deactivatingDuration=0.250000
durationSeconds=5.000000
thirdPersonMesh=StaticMesh'packs.SpeedPack'
localizedName="SPEED PACK"
infoString="Passive effect increases the user's running speed. Active effect decreases the reload time of equipped weapons."
inventoryIcon=Texture'GUITribes.InvButtonSpeed'
hudIcon=Texture'HUD.Tabs'
hudIconCoords=(U=410.000000,V=165.000000)
hudRefireIcon=Texture'HUD.Tabs'
hudRefireIconCoords=(U=410.000000,V=114.000000)
cannnotBeUsedWhileTouchingInventoryStation=True
StaticMesh=StaticMesh'packs.SpeedPackdropped'
} |
Creation time: st 23.5.2018 00:10:35.606 - Created with
UnCodeX