| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Gameplay.PlayerStart
| Variables Summary | |
|---|---|
| PlayerStart | |
| BaseInfo | baseInfo |
| bool | bDisallowEquipmentDropOnDeath |
| bool | bLockObserverLocation |
| bool | bObserverStart |
| float | invincibleDelay |
| TeamInfo | team |
| Functions Summary | ||
|---|---|---|
![]() | bool | canRespawn ())) |
![]() | string | defaultPawnClassName ())) |
![]() | string | displayActorLabel (Actor t)) |
![]() | enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a)) | |
![]() | enumTeamInfo (Engine.LevelInfo l, out Array<TeamInfo> s)) | |
![]() | onPlayerSpawned (Controller aPlayer)) | |
| Variables Detail |
|---|
Specifies the BaseInfo object that this playerstart belongs to. Overrides the 'team' member and can be 'None'.
If bObserverStart is true and this flag is set, observers who spawn here will be able to rotate but not move (NOT YET IMPLEMENTED)
When true, this start point is used for observers (and only observers)
The amount of time the player will be invincible for after spawning
PlayerStart's team
| Functions Detail |
|---|
canRespawn Source code
defaultPawnClassName Source code
displayActorLabel Source code
enumBaseInfo Source code
enumTeamInfo Source code
onPlayerSpawned Source code| Defaultproperties |
|---|
defaultproperties
{
bPrimary=true
bEnabled=true
bSinglePlayer=True
bCoop=True
bDirectional=True
Texture=Texture'Engine_res.S_Player'
invincibleDelay=5.0
bObserverStart = false
bLockObserverLocation = false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||