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Gameplay.PlayerStart
Variables Summary | |
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PlayerStart | |
BaseInfo | baseInfo |
bool | bDisallowEquipmentDropOnDeath |
bool | bLockObserverLocation |
bool | bObserverStart |
float | invincibleDelay |
TeamInfo | team |
Functions Summary | ||
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bool | canRespawn ())) | |
string | defaultPawnClassName ())) | |
string | displayActorLabel (Actor t)) | |
enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a)) | ||
enumTeamInfo (Engine.LevelInfo l, out Array<TeamInfo> s)) | ||
onPlayerSpawned (Controller aPlayer)) |
Variables Detail |
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Specifies the BaseInfo object that this playerstart belongs to. Overrides the 'team' member and can be 'None'.
If bObserverStart is true and this flag is set, observers who spawn here will be able to rotate but not move (NOT YET IMPLEMENTED)
When true, this start point is used for observers (and only observers)
The amount of time the player will be invincible for after spawning
PlayerStart's team
Functions Detail |
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Defaultproperties |
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defaultproperties { bPrimary=true bEnabled=true bSinglePlayer=True bCoop=True bDirectional=True Texture=Texture'Engine_res.S_Player' invincibleDelay=5.0 bObserverStart = false bLockObserverLocation = false } |
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