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Gameplay.PlayerStart

Modifiers
placeable

Gameplay.PlayerStart

Variables Summary
PlayerStart
BaseInfobaseInfo
boolbDisallowEquipmentDropOnDeath
boolbLockObserverLocation
boolbObserverStart
floatinvincibleDelay
TeamInfoteam

Functions Summary
functionbool canRespawn ()))
functionstring defaultPawnClassName ()))
functionstring displayActorLabel (Actor t))
function enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a))
function enumTeamInfo (Engine.LevelInfo l, out Array<TeamInfo> s))
function onPlayerSpawned (Controller aPlayer))


Variables Detail

PlayerStart

baseInfo Source code

var(PlayerStart) editcombotype ( enumBaseInfo ) editdisplay ( displayActorLabel ) BaseInfo baseInfo;
Specifies the BaseInfo object that this playerstart belongs to. Overrides the 'team' member and can be 'None'.

bDisallowEquipmentDropOnDeath Source code

var(PlayerStart) bool bDisallowEquipmentDropOnDeath;

bLockObserverLocation Source code

var(PlayerStart) bool bLockObserverLocation;
If bObserverStart is true and this flag is set, observers who spawn here will be able to rotate but not move (NOT YET IMPLEMENTED)

bObserverStart Source code

var(PlayerStart) bool bObserverStart;
When true, this start point is used for observers (and only observers)

invincibleDelay Source code

var(PlayerStart) float invincibleDelay;
The amount of time the player will be invincible for after spawning

team Source code

var(PlayerStart) editdisplay ( displayActorLabel ) editcombotype ( enumTeamInfo ) TeamInfo team;
PlayerStart's team


Functions Detail

canRespawn Source code

function bool canRespawn ( ) )

defaultPawnClassName Source code

function string defaultPawnClassName ( ) )

displayActorLabel Source code

function string displayActorLabel ( Actor t) )

enumBaseInfo Source code

function enumBaseInfo ( Engine.LevelInfo l, Array<BaseInfo> a) )

enumTeamInfo Source code

function enumTeamInfo ( Engine.LevelInfo l, out Array<TeamInfo> s) )

onPlayerSpawned Source code

function onPlayerSpawned ( Controller aPlayer) )


Defaultproperties

defaultproperties
{
	 bPrimary=true
 	 bEnabled=true
     bSinglePlayer=True
     bCoop=True
     bDirectional=True
     Texture=Texture'Engine_res.S_Player'
	 invincibleDelay=5.0


	 bObserverStart = false
	 bLockObserverLocation = false
}

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Creation time: st 23.5.2018 00:10:33.863 - Created with UnCodeX