| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.Vehicle
|
+-- Gameplay.JointControlledAircraft
|
+-- Gameplay.Pod
| Constants Summary |
|---|
| Inherited Contants from Gameplay.JointControlledAircraft |
|---|
| JCA_LINEAR_VELOCITY_ACCURACY_FACTOR, JCA_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR |
| Variables Summary | |
|---|---|
| int | currentMuzzleIndex |
| int | engineDustEffectIndex |
| vector | engineDustEffectLocation |
| VehicleEffectObserver | muzzleFlashObserver |
| array<name> | muzzleSockets |
| Pod | |
| float | engineDustGroundOffset |
| float | engineDustTraceLength |
| Enumerations Summary |
|---|
| Inherited Enumerations from Gameplay.JointControlledAircraft |
|---|
| AccelerationEffectStateEnum |
| Inherited Enumerations from Gameplay.Vehicle |
|---|
| VehiclePositionType |
| Structures Summary |
|---|
| Inherited Structures from Gameplay.JointControlledAircraft |
|---|
| AircraftState |
| Inherited Structures from Gameplay.Vehicle |
|---|
| ClientOccupantEnterData, ClientPositionData, DesiredHavokState, ExitData, VehicleEffect, VehicleEntryData, VehicleFlipTriggerData, VehiclePosition |
| Functions Summary | ||
|---|---|---|
![]() | bool | aimAdjustViewRotation ())) |
![]() | bool | customFiredEffectProcessing ())) |
![]() | destroyed ())) | |
![]() | doCustomFiredEffectProcessing ())) | |
![]() | getAlternateAimAdjustStart (rotator cameraRotation, out vector newAimAdjustStart)) | |
![]() | vector | getControlJointAttachLocation ())) |
![]() | Actor | getEffectsBaseActor ())) |
![]() | vector | getFirstPersonEquippableLocation (Equippable subject)) |
![]() | rotator | getFirstPersonEquippableRotation (Equippable subject)) |
![]() | vector | getProjectileSpawnLocation ())) |
![]() | Material | getTeamSkin ())) |
![]() | initialiseEffects ())) | |
![]() | bool | isEffectCauserActive (int effectCauserIndex)) |
![]() | onShotFiredNotification ())) | |
![]() | postNetBeginPlay ())) | |
![]() | updateDynamicEffectStates ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
aimAdjustViewRotation Source code
customFiredEffectProcessing Source code
destroyed Source code
doCustomFiredEffectProcessing Source code
getAlternateAimAdjustStart Source code
getControlJointAttachLocation Source code
getEffectsBaseActor Source code
getFirstPersonEquippableLocation Source code
getFirstPersonEquippableRotation Source code
getProjectileSpawnLocation Source code
getTeamSkin Source code
initialiseEffects Source code
isEffectCauserActive Source code
onShotFiredNotification Source code
postNetBeginPlay Source code
updateDynamicEffectStates Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Mesh
Mesh=SkeletalMesh'Vehicles.Pod'
Health=800
TPCameraDistance=800
strafeThrustForce = 500
strafeForce = 250
forwardThrustForce = 500
forwardForce = 250
upThrustForce = 500
reverseForce = 150
reverseThrustForce = 250
diveThrustForce = 500
bDrawDriverInTP = true
HavokDataClass=class'PodHavokData'
rootBone="Pod"
positions(0)=(type=VP_DRIVER,hideOccupant=false,occupantControllerState=TribesPlayerDriving,thirdPersonCamera=true,lookAtInheritPitch=true,occupantAnimation=Pod_Stand,occupantConnection=character)
driverWeaponClass=class'PodWeapon'
muzzleSockets(0)=muzzle1
muzzleSockets(1)=muzzle2
muzzleSockets(2)=muzzle3
muzzleSockets(3)=muzzle4
motorClass = class'PodMotor'
idleAnimation = idle
leftAnimation = strafeLeft
rightAnimation = strafeRight
forwardAnimation = throttleForward
backAnimation = throttleBack
upAnimation = thrust
downAnimation = dive
blendTime = 0.2
engineDustTraceLength = 750
engineDustGroundOffset = 100
angularBankScale = 0.3
linearBankScale = 0.05
waterDamagePerSecond = 0
navigationTurnRate = 10000
throttleScale = 0.002
thrustThresholdPitch = 12000
driveYawCoefficient = 25
drivePitchCoefficient = 25
navigationMaximumPitch = 12000
cornerSlowDownSpeedCoefficient = 10
localizedName = "fighter"
} |
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