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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.Vehicle | +-- Gameplay.JointControlledAircraft | +-- Gameplay.Pod
Constants Summary |
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Inherited Contants from Gameplay.JointControlledAircraft |
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JCA_LINEAR_VELOCITY_ACCURACY_FACTOR, JCA_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR |
Variables Summary | |
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int | currentMuzzleIndex |
int | engineDustEffectIndex |
vector | engineDustEffectLocation |
VehicleEffectObserver | muzzleFlashObserver |
array<name> | muzzleSockets |
Pod | |
float | engineDustGroundOffset |
float | engineDustTraceLength |
Enumerations Summary |
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Inherited Enumerations from Gameplay.JointControlledAircraft |
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AccelerationEffectStateEnum |
Inherited Enumerations from Gameplay.Vehicle |
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VehiclePositionType |
Structures Summary |
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Inherited Structures from Gameplay.JointControlledAircraft |
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AircraftState |
Inherited Structures from Gameplay.Vehicle |
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ClientOccupantEnterData, ClientPositionData, DesiredHavokState, ExitData, VehicleEffect, VehicleEntryData, VehicleFlipTriggerData, VehiclePosition |
Functions Summary | ||
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bool | aimAdjustViewRotation ())) | |
bool | customFiredEffectProcessing ())) | |
destroyed ())) | ||
doCustomFiredEffectProcessing ())) | ||
getAlternateAimAdjustStart (rotator cameraRotation, out vector newAimAdjustStart)) | ||
vector | getControlJointAttachLocation ())) | |
Actor | getEffectsBaseActor ())) | |
vector | getFirstPersonEquippableLocation (Equippable subject)) | |
rotator | getFirstPersonEquippableRotation (Equippable subject)) | |
vector | getProjectileSpawnLocation ())) | |
Material | getTeamSkin ())) | |
initialiseEffects ())) | ||
bool | isEffectCauserActive (int effectCauserIndex)) | |
onShotFiredNotification ())) | ||
postNetBeginPlay ())) | ||
updateDynamicEffectStates ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DrawType=DT_Mesh Mesh=SkeletalMesh'Vehicles.Pod' Health=800 TPCameraDistance=800 strafeThrustForce = 500 strafeForce = 250 forwardThrustForce = 500 forwardForce = 250 upThrustForce = 500 reverseForce = 150 reverseThrustForce = 250 diveThrustForce = 500 bDrawDriverInTP = true HavokDataClass=class'PodHavokData' rootBone="Pod" positions(0)=(type=VP_DRIVER,hideOccupant=false,occupantControllerState=TribesPlayerDriving,thirdPersonCamera=true,lookAtInheritPitch=true,occupantAnimation=Pod_Stand,occupantConnection=character) driverWeaponClass=class'PodWeapon' muzzleSockets(0)=muzzle1 muzzleSockets(1)=muzzle2 muzzleSockets(2)=muzzle3 muzzleSockets(3)=muzzle4 motorClass = class'PodMotor' idleAnimation = idle leftAnimation = strafeLeft rightAnimation = strafeRight forwardAnimation = throttleForward backAnimation = throttleBack upAnimation = thrust downAnimation = dive blendTime = 0.2 engineDustTraceLength = 750 engineDustGroundOffset = 100 angularBankScale = 0.3 linearBankScale = 0.05 waterDamagePerSecond = 0 navigationTurnRate = 10000 throttleScale = 0.002 thrustThresholdPitch = 12000 driveYawCoefficient = 25 drivePitchCoefficient = 25 navigationMaximumPitch = 12000 cornerSlowDownSpeedCoefficient = 10 localizedName = "fighter" } |
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