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class MPTarget extends MPActor; var() editdisplay(displayActorLabel) editcombotype(enumRook) Rook target "The Rook that is to be a target"; var() bool bCanComeBackToLife "Whether or not the Rook can come back to life (if false, a BaseDevice won't be repairable and an AI won't respawn) NOT IMPLEMENTED"; var() int teamPointsForDestruction "The number of team points awarded for destroying this target"; var() int teamPointsForDefending "The number of team points awarded for defending this target for defendPeriod (NOT IMPLEMENTED)"; var() int defendPeriod "The number of seconds that this target must be defended in order for the defenders to score points (NOT IMPLEMENTED)"; var() MPTarget nextTarget "If provided, the nextTarget will be activated when this Target is successfully destroyed (or defended if defendPeriod is provided) (NOT IMPLEMENTED)"; var() bool bChooseRandomNextTarget "If true, overrides nextTarget to choose a random next target to activate from all eligible targets in the map (NOT IMPLEMENTED)"; // Stats var(Stats) class<Stat> destroyStat "Stat awarded for destroying this target"; var(Stats) class<Stat> defendPerPeriodStat "Stat awarded for defending this target per defendPeriod"; var() bool bActive "Targets only appear if they're active"; // PostBeginPlay function PostBeginPlay() { Super.PostBeginPlay(); // Register death message for the target registerMessage(class'MessageDeath', target.label); // Don't allow players on the Target's team to damage it target.teamDamagePercentage = 1.0; } function registerStats(StatTracker tracker) { Super.registerStats(tracker); tracker.registerStat(destroyStat); tracker.registerStat(defendPerPeriodStat); } // addObjectives function addObjectives() { //team().objectives.add('Ball objective', 'Throw the ball into an enemy goal', ObjectiveStatus_Active, ObjectiveType_Primary); } function bool canBeDestroyedBy(Character c) { return (c != None && (target.team() == None || team() != c.team())); } auto state NeverBeenDestroyed { function onMessage(Message msg) { local Character killer; // We know this is a MessageDeath message for the target killer = Character(findByLabel(class'Character', MessageDeath(msg).killer)); if (canBeDestroyedBy(killer)) { awardStat(destroyStat, killer); scoreTeam(teamPointsForDestruction, killer.team()); //killer.ClientMessage("You destroyed an enemy target!"); //Level.Game.Broadcast(self, "A target was destroyed!"); Level.Game.BroadcastLocalized(self, class'MPTargetMessages', 0, killer.tribesReplicationInfo, killer.team()); GotoState('AlreadyBeenDestroyed'); } } } state AlreadyBeenDestroyed { } function enumRook(Engine.LevelInfo l, Array<Rook> a) { local Rook r; ForEach DynamicActors(class'Rook', r) { a[a.length] = r; } } defaultproperties { DrawType = DT_None bUseCylinderCollision = false bCanComeBackToLife = false teamPointsForDestruction = 1 teamPointsForDefending = 1 defendPeriod = 240 bActive = true } |
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