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class MPTargetMessages extends Engine.LocalMessage; var localized string targetDestroyed; static function string GetString( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) { switch (Switch) { case 0: return replaceStr(default.targetDestroyed, TribesReplicationInfo(Related1).PlayerName, TeamInfo(Related2).localizedName); } } defaultproperties { targetDestroyed = "%1 destroyed one of team %2's targets." } |
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