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Tyrion.AircraftMoveToLocation

Extends
NS_Action

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.AircraftMoveToLocation

Constants Summary
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
RookattackTarget
floatdesiredSpeed
vectordestination
array<Actor>ignore
boolskipIntermediateNodes
Controller.FindPathAIPropertiesworkAIProperties
Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
functionAircraftMoveToLocation startAction (AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget))
Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary
Running Source code
state Running


Variables Detail

attackTarget Source code

var Rook attackTarget;

desiredSpeed Source code

var float desiredSpeed;

destination Source code

var vector destination;

ignore Source code

var array<Actor> ignore;

skipIntermediateNodes Source code

var bool skipIntermediateNodes;

workAIProperties Source code

var Controller.FindPathAIProperties workAIProperties;


Functions Detail

startAction Source code

static function AircraftMoveToLocation startAction ( AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget) )



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Creation time: st 23.5.2018 00:10:26.469 - Created with UnCodeX