| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.AircraftMoveToLocation
| Constants Summary | 
|---|
| Inherited Contants from Tyrion.ActionBase | 
|---|
| DONT_CARE | 
| Variables Summary | |
|---|---|
| Rook | attackTarget | 
| float | desiredSpeed | 
| vector | destination | 
| array<Actor> | ignore | 
| bool | skipIntermediateNodes | 
| Controller.FindPathAIProperties | workAIProperties | 
| Inherited Variables from Tyrion.NS_Action | 
|---|
| bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg | 
| Inherited Variables from Tyrion.ActionBase | 
|---|
| bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked | 
| Enumerations Summary | 
|---|
| Inherited Enumerations from Tyrion.ActionBase | 
|---|
| ACT_ErrorCodes | 
| Functions Summary | ||
|---|---|---|
|  | AircraftMoveToLocation | startAction (AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget)) | 
| Inherited Functions from Tyrion.NS_Action | 
|---|
| actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed | 
| States Summary | 
|---|
| Running Source code | 
|---|
| state Running | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 startAction  Source code
 startAction  Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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