Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.NS_Action | +-- Tyrion.AircraftMoveToLocation
Constants Summary |
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Inherited Contants from Tyrion.ActionBase |
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DONT_CARE |
Variables Summary | |
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Rook | attackTarget |
float | desiredSpeed |
vector | destination |
array<Actor> | ignore |
bool | skipIntermediateNodes |
Controller.FindPathAIProperties | workAIProperties |
Inherited Variables from Tyrion.NS_Action |
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bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg |
Inherited Variables from Tyrion.ActionBase |
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bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked |
Enumerations Summary |
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Inherited Enumerations from Tyrion.ActionBase |
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ACT_ErrorCodes |
Functions Summary | ||
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AircraftMoveToLocation | startAction (AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget)) |
Inherited Functions from Tyrion.NS_Action |
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actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed |
States Summary |
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Running Source code |
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state Running |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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