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Tyrion.AircraftMoveAlongWaypoints

Extends
NS_Action

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.AircraftMoveAlongWaypoints

Constants Summary
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
RookattackTarget
floatdesiredSpeed
intindex
boolskipIntermediateNodes
Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
functionint lookAhead (int currentRouteCacheIndex))
functionAircraftMoveAlongWaypoints startAction (AI_Controller c, ActionBase parent, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget))
Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary
Running Source code
state Running


Variables Detail

attackTarget Source code

var Rook attackTarget;

desiredSpeed Source code

var float desiredSpeed;

index Source code

var int index;

skipIntermediateNodes Source code

var bool skipIntermediateNodes;


Functions Detail

lookAhead Source code

function int lookAhead ( int currentRouteCacheIndex) )

startAction Source code

static function AircraftMoveAlongWaypoints startAction ( AI_Controller c, ActionBase parent, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget) )



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Creation time: st 23.5.2018 00:10:26.462 - Created with UnCodeX