Tyrion.AI_ReactToFire
- Extends
- AI_CharacterAction
- Modifiers
- editinlinenew dependsOn ( AI_ReactToFireSensor )
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_CharacterAction
|
+-- Tyrion.AI_ReactToFire
Inherited Functions from Tyrion.AI_CharacterAction |
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource |
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
const DIRECTDETECT_RADIUS = 1000.0f;
var bool bFriendly;
var bool bPotentiallyVisible;
var bool bVisible;
var float distSquared;
var
Character.GroundMovementLevels searchSpeed;
var float sightRadius;
Parameters
var(Parameters) float allyShotDistance;
var(Parameters) float nearHitDistance;
var(Parameters) float panicChance;
function cleanup ( ) )
private final
function float getSightRadius (
Rook enemy ) )
static
function float selectionHeuristic (
AI_Goal goal ) )
defaultproperties
{
satisfiesGoal = class'AI_ReactToFireGoal'
} |
Creation time: st 23.5.2018 00:10:27.321 - Created with
UnCodeX