Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_PursueGoal

Extends
AI_MovementGoal

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_PursueGoal

Variables Summary
InternalParameters
IFollowFunctionfollowFunction
intpositionIndex
Pawntarget
Parameters
floatenergyUsage
floatproximity
NametargetName
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function cleanup ()))
function construct (AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aEnergyUsage, optional float aTerminalVelocity, optional float aTerminalHeight ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

positionIndex Source code

var(InternalParameters) editconst int positionIndex;

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

proximity Source code

var(Parameters) editinline float proximity;
How close to get while following

targetName Source code

var(Parameters) editinline Name targetName;
A pawn to follow

terminalHeight Source code

var(Parameters) float terminalHeight;

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

cleanup Source code

function cleanup ( ) )

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aEnergyUsage, optional float aTerminalVelocity, optional float aTerminalHeight ) )


Defaultproperties

defaultproperties
{
	proximity = 500
	bInactive = false
	bPermanent = false


	bTryOnlyOnce = true	
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:27.312 - Created with UnCodeX