| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_CharacterGoal
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+-- Tyrion.AI_ReactToFireGoal
| Variables Summary | |
|---|---|
| Parameters | |
| float | allyShotDistance |
| float | nearHitDistance |
| float | panicChance |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri, float _panicChance, float _nearHitDistance, float _allyShotDistance )) | |
![]() | init (AI_Resource r )) | |
| Inherited Functions from Tyrion.AI_CharacterGoal |
|---|
| findResource, getResourceClass |
| Variables Detail |
|---|
Max distance to react to an ally getting shot
Max distance to react to near hit
chance of panicking when being shot at by an unseen assailant
| Functions Detail |
|---|
construct Source code
init Source code| Defaultproperties |
|---|
defaultproperties
{
priority = 35
bInactive = true
bPermanent = true
panicChance = 0.0f
nearHitDistance = 1000
allyShotDistance = 2000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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