Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_CharacterGoal | +-- Tyrion.AI_ReactToFireGoal
Variables Summary | |
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Parameters | |
float | allyShotDistance |
float | nearHitDistance |
float | panicChance |
Functions Summary | ||
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construct (AI_Resource r, int pri, float _panicChance, float _nearHitDistance, float _allyShotDistance )) | ||
init (AI_Resource r )) |
Inherited Functions from Tyrion.AI_CharacterGoal |
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findResource, getResourceClass |
Variables Detail |
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Max distance to react to an ally getting shot
Max distance to react to near hit
chance of panicking when being shot at by an unseen assailant
Functions Detail |
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Defaultproperties |
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defaultproperties { priority = 35 bInactive = true bPermanent = true panicChance = 0.0f nearHitDistance = 1000 allyShotDistance = 2000 } |
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