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Tyrion.AI_ReactToFireGoal

Extends
AI_CharacterGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_CharacterGoal
            |   
            +-- Tyrion.AI_ReactToFireGoal

Variables Summary
Parameters
floatallyShotDistance
floatnearHitDistance
floatpanicChance
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, float _panicChance, float _nearHitDistance, float _allyShotDistance ))
function init (AI_Resource r ))
Inherited Functions from Tyrion.AI_CharacterGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

Parameters

allyShotDistance Source code

var(Parameters) float allyShotDistance;
Max distance to react to an ally getting shot

nearHitDistance Source code

var(Parameters) float nearHitDistance;
Max distance to react to near hit

panicChance Source code

var(Parameters) float panicChance;
chance of panicking when being shot at by an unseen assailant


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, float _panicChance, float _nearHitDistance, float _allyShotDistance ) )

init Source code

function init ( AI_Resource r ) )


Defaultproperties

defaultproperties
{
	priority = 35
	bInactive = true
	bPermanent = true


	panicChance = 0.0f
	nearHitDistance = 1000
	allyShotDistance = 2000
}



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Creation time: st 23.5.2018 00:10:27.328 - Created with UnCodeX