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Tyrion.AI_NonblockingFollow

Extends
AI_CharacterAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_CharacterAction
                  |   
                  +-- Tyrion.AI_NonblockingFollow

Variables Summary
boolbDoLOSCheck
floatdistanceSquared
ACT_ErrorcodeserrorCode
AI_GoalfollowGoal
floatmaxWaitingDist
RooktargetRook
InternalParameters
IFollowFunctionfollowFunction
intpositionIndex
Actortarget
Parameters
floatenergyUsage
floatproximity
NametargetName
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_CharacterAction
DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
functionstring actionDebuggingString ()))
functionbool bLOSCheck ()))
functionbool bNeedFollow ()))
function cleanup ()))
function goalNotAchievedCB (AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ))
functionfloat maxWaitingDistance ()))
functionfloat proximityFunction ()))
Inherited Functions from Tyrion.AI_CharacterAction
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

bDoLOSCheck Source code

var bool bDoLOSCheck;

distanceSquared Source code

var float distanceSquared;

errorCode Source code

var ACT_Errorcodes errorCode;

followGoal Source code

var AI_Goal followGoal;

maxWaitingDist Source code

var float maxWaitingDist;

targetRook Source code

var Rook targetRook;

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

positionIndex Source code

var(InternalParameters) editconst int positionIndex;

target Source code

var(InternalParameters) editconst Actor target;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

proximity Source code

var(Parameters) editinline float proximity;
How close to get while following

targetName Source code

var(Parameters) editinline Name targetName;
An actor to follow

terminalHeight Source code

var(Parameters) float terminalHeight;

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

actionDebuggingString Source code

function string actionDebuggingString ( ) )

bLOSCheck Source code

private final function bool bLOSCheck ( ) )

bNeedFollow Source code

private final function bool bNeedFollow ( ) )

cleanup Source code

function cleanup ( ) )

goalNotAchievedCB Source code

function goalNotAchievedCB ( AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ) )

maxWaitingDistance Source code

private final function float maxWaitingDistance ( ) )

proximityFunction Source code

private final function float proximityFunction ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_NonblockingFollowGoal'
}

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Creation time: st 23.5.2018 00:10:27.198 - Created with UnCodeX