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Tyrion.AI_NonblockingFollowGoal

Extends
AI_CharacterGoal

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_CharacterGoal
            |   
            +-- Tyrion.AI_NonblockingFollowGoal

Variables Summary
InternalParameters
IFollowFunctionfollowFunction
intpositionIndex
Actortarget
Parameters
floatenergyUsage
floatproximity
NametargetName
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function cleanup ()))
function construct (AI_Resource r, int pri, Actor _target, optional float _proximity, optional IFollowFunction _followFunction, optional int _positionIndex, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight ))
Inherited Functions from Tyrion.AI_CharacterGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

positionIndex Source code

var(InternalParameters) editconst int positionIndex;

target Source code

var(InternalParameters) editconst Actor target;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

proximity Source code

var(Parameters) editinline float proximity;
How close to get while following

targetName Source code

var(Parameters) editinline Name targetName;
An actor to follow

terminalHeight Source code

var(Parameters) float terminalHeight;

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

cleanup Source code

function cleanup ( ) )

construct Source code

overloaded function construct ( AI_Resource r, int pri, Actor _target, optional float _proximity, optional IFollowFunction _followFunction, optional int _positionIndex, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight ) )


Defaultproperties

defaultproperties
{
	proximity = 500
	bInactive = false
	bPermanent = false
}



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Creation time: st 23.5.2018 00:10:27.206 - Created with UnCodeX