- Extends
- AI_CharacterAction
- Modifiers
- implements IWeaponSelectionFunction editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_CharacterAction
|
+-- Tyrion.AI_Grapple
Inherited Functions from Tyrion.AI_CharacterAction |
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource |
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
const REEL_IN_DIST = 750.0f;
AI_Grapple
InternalParameters
var(InternalParameters) editconst
Pawn target;
Parameters
var(Parameters)
class<
Weapon>
preferredWeaponClass;
var(Parameters) int rank;
var(Parameters) editinline Name targetName;
function cleanup ( ) )
function float firingRange (
class<
Weapon>
weaponClass ) )
defaultproperties
{
satisfiesGoal = class'AI_AttackGoal'
idealBlasterRange = 1500
} |
Creation time: st 23.5.2018 00:10:26.916 - Created with
UnCodeX