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TribesWebAdmin.TribesServerAdminSpectator

Extends
MessagingSpectator
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- Engine.MessagingSpectator
            |   
            +-- TribesWebAdmin.TribesServerAdminSpectator

Variables Summary
boolbClientMessages
boolbLocalizedMessages
boolbTeamMessages
boolbVoiceMessages
byteLastMsg
array<string>Messages
byteNextMsg
byteReceivedMsgMax
TribesServerAdminServer
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AdminManager, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bManualFogUpdate, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatManager, CinematicShakeOffset, CinematicShakeRotate, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewer, DesiredFOV, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, ExShowFlags, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastZone, LocalMessageClass, LoginDelay, MaxResponseTime, MaxShakeOffset, MaxShakeRoll, MaxTimeMargin, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, OldCameraLoc, OldCameraRot, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveName, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, SavedMoves, ServerTimeStamp, ShakeOffset, ShakeOffsetRate, ShakeOffsetTime, ShakeRollRate, ShakeRollTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, ViewingFrom, ViewTarget, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
PlayerMessage
PRI, Text, Type, Next

Functions Summary
function AddMessage (PlayerReplicationInfo PRI, String S, name Type))
function ClientGameEnded ()))
event ClientMessage (coerce string S, optional Name Type ))
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
event Destroyed ()))
function Dump ()))
functionString FormatMessage (PlayerReplicationInfo PRI, String Text, name Type))
function GameHasEnded ()))
functionint LastMessage ()))
functionstring NextMessage (out int msg))
event PreBeginPlay ()))
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
function TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type))
Inherited Functions from Engine.MessagingSpectator
InitPlayerReplicationInfo, PostBeginPlay
Inherited Functions from Engine.PlayerController
ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustView, Admin, AdminCommand, AdminLogin, AdminLogout, AdminPromote, AdminReply, AltFire, AskForPawn, BeginState, BehindView, BlendRot, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CheckCullDistance, CheckShake, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientCloseMenu, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, DemoClientSetHUD, Destroyed, EndState, EndZoom, FindGoodView, Fire, FixFOV, ForceAdmin, ForceDeathUpdate, ForceReload, FOV, GainedChild, GameSaved, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPlayerNetworkAddress, GetServerNetworkAddress, GetTravelPawn, GetURLProtocol, GetViewRotation, GivePawn, HandleWalking, InitInputSystem, IsDead, IsFriendly, IsFriendlyPRI, IsSpectating, Jump, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, OnFinishedPrecaching, onMessage, OpenMenu, PasteFromClipboard, Pause, PawnDied, PendingStasis, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, RocketServerMove, SaveGameExists, Say, ServerAdminLogin, ServerChangeVoiceChatter, ServerDrive, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetHandedness, ServerSpectateSpeed, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerUTrace, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetCinematicMode, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetWeaponHand, ShakeView, ShortClientAdjustPosition, ShortServerMove, showEscapeMenu, ShowGun, ShowMenu, ShowSubtitle, SpawnDefaultHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopZoom, Suicide, SwitchLevel, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UpdateFlashComponent, UpdateRotation, Use, UTrace, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView


Variables Detail

bClientMessages Source code

var config bool bClientMessages;

bLocalizedMessages Source code

var config bool bLocalizedMessages;

bTeamMessages Source code

var config bool bTeamMessages;

bVoiceMessages Source code

var config bool bVoiceMessages;

LastMsg Source code

var byte LastMsg;

Messages Source code

var array<string> Messages;

NextMsg Source code

var byte NextMsg;

ReceivedMsgMax Source code

var config byte ReceivedMsgMax;

Server Source code

var TribesServerAdmin Server;


Structures Detail

PlayerMessage Source code

struct PlayerMessage
{
var PlayerMessage Next;
var PlayerReplicationInfo PRI;
var String Text;
var Name Type;
};



Functions Detail

AddMessage Source code

function AddMessage ( PlayerReplicationInfo PRI, String S, name Type) )

ClientGameEnded Source code

function ClientGameEnded ( ) )

ClientMessage Source code

event ClientMessage ( coerce string S, optional Name Type ) )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

Destroyed Source code

event Destroyed ( ) )

Dump Source code

function Dump ( ) )

FormatMessage Source code

function String FormatMessage ( PlayerReplicationInfo PRI, String Text, name Type) )

GameHasEnded Source code

function GameHasEnded ( ) )

LastMessage Source code

function int LastMessage ( ) )

NextMessage Source code

function string NextMessage ( out int msg) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

ReceiveLocalizedMessage Source code

simulated event ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

TeamMessage Source code

function TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type) )


Defaultproperties

defaultproperties
{
     ReceivedMsgMax=32
     bClientMessages=True
     bTeamMessages=True
     bLocalizedMessages=True
	 PlayerReplicationInfoClass=Class'Gameplay.TribesReplicationInfo'
}

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Creation time: st 23.5.2018 00:10:36.892 - Created with UnCodeX