- Extends
- TribesMPPanel
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIMultiComponent
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+-- GUI.GUIPanel
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+-- TribesGUI.TribesGUIPanel
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+-- TribesGUI.TribesMPPanel
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+-- TribesGUI.TribesMPHostPanel
var bool bInitialized;
var string currentGameType;
var string currentMap;
var array<String> fileList;
var array<String> gameTypeDescriptions;
TribesGui
var(TribesGui) private EditInline Config
GUIButton AdvancedButton;
var(TribesGui) private EditInline Config localized string BadPassword;
GameTypeDescriptionLabel Source code
var(TribesGui) private EditInline Config
GUILabel GameTypeDescriptionLabel;
var(TribesGui) private EditInline Config
GUIListBox GameTypeListBox;
var(TribesGui) private EditInline Config
GUILabel MapDescriptionLabel;
var(TribesGui) private EditInline Config
GUIListBox MapListBox;
var(TribesGui) private EditInline Config
GUIEditBox PasswordBox;
var(TribesGui) private EditInline Config
GUIImage screenshotImage;
var(TribesGui) private EditInline Config
GUIEditBox ServerNameBox;
var(TribesGui) private EditInline Config
GUIButton StartServerButton;
getSelectedGameInfoName Source code
function string getSelectedGameInfoName ( ) )
function InternalOnActivate ( ) )
function LoadGameTypes ( ) )
function LoadLevelSummaries ( out array<
String> levelFileList, out array<
LevelSummary>
levelSummaryList ) )
function LoadMapList ( ) )
function bool ProgressOnDraw (
Canvas C) )
defaultproperties
{
OnActivate=InternalOnActivate
bInitialized=false
BadPassword="The password contains invalid characters. You cannot use spaces or puncuation in the server password."
}
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Creation time: st 23.5.2018 00:10:36.637 - Created with
UnCodeX